Conversion for MonsterHunt this map:
https://unrealarchive.org/maps/unreal-t ... eedd3.html
This map need XVehicles at least v59 for load:
viewtopic.php?f=34&t=14936
MH-XV-Vesuvius
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MH-XV-Vesuvius
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Last edited by Buggie on Sat Nov 04, 2023 4:48 pm, edited 2 times in total.
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Re: MH-XV-Vesuvius
Thanks for converting!
Just in the beginning behind the shortcut teleporter is a geometry glitch where you can fall into that isolated area. Suggestion: Move teleporter away and put a blockall (or plant^^) there.
Just in the beginning behind the shortcut teleporter is a geometry glitch where you can fall into that isolated area. Suggestion: Move teleporter away and put a blockall (or plant^^) there.
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"If Origin not in center it be not in center." --Buggie
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Re: MH-XV-Vesuvius
This map is totally nightmare for BSP. Fix in one place, break in another. i will fix it for next version, thanks.
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Re: MH-XV-Vesuvius
MH-XV-VesuviusV0 (25.10.2023, online-test, 85.214.243.170:9000)
Join of the Brush209+Brush207 –deadly spot “player left a small crater”
Behind the „NaliFruit6“ hole into void (not deadly spot)
Next to Brush209 (Brush007) - hall of mirror (not deadly spot)
Brush500 – a forgotten part of brush (not deadly spot)
Brush156- missing side from specific point of view (not deadly spot)
Join of the Brush209+Brush207 –deadly spot “player left a small crater”
Behind the „NaliFruit6“ hole into void (not deadly spot)
Next to Brush209 (Brush007) - hall of mirror (not deadly spot)
Brush500 – a forgotten part of brush (not deadly spot)
Brush156- missing side from specific point of view (not deadly spot)
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Re: MH-XV-Vesuvius
ad. Brush007 = My name is Bond, James Bond, Agent 007
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There is a typo, Brush007 is Brush7.
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There is a typo, Brush007 is Brush7.
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Re: MH-XV-Vesuvius
MH-XV-VesuviusV0 (27.10.2023, online-test, 85.214.243.170:9000) ( XVehiclesV58 or V59 )
Input parameters: player 300 HP, no Armour, no invulnerability, nor nothing else.
A……..normal situation:
1. drown the player into the “xLavaZone2“
2.player was incinerated instantly => OK
B…….. reproduce glitch:
1. drive in and totally drown Jeep into “xLavaZone2“
2. get off the vehicle but keep the player completely immersed in the lava
3. for approximately 20 seconds player do not receive any Lava damage
4. after expiring of the 20 seconds, player was incinerated
5. UED/xLavaZone2/ ZonInfo/ DamagePerSec=2500
P.S. I was able reproduce glitch even if playing offline (local test, Xvehicles V59)
Input parameters: player 300 HP, no Armour, no invulnerability, nor nothing else.
A……..normal situation:
1. drown the player into the “xLavaZone2“
2.player was incinerated instantly => OK
B…….. reproduce glitch:
1. drive in and totally drown Jeep into “xLavaZone2“
2. get off the vehicle but keep the player completely immersed in the lava
3. for approximately 20 seconds player do not receive any Lava damage
4. after expiring of the 20 seconds, player was incinerated
5. UED/xLavaZone2/ ZonInfo/ DamagePerSec=2500
P.S. I was able reproduce glitch even if playing offline (local test, Xvehicles V59)
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Re: MH-XV-Vesuvius
v1
- Add Kraht.
- Move broken cart on bridge.
- Make vehicles open in progression.
- Solve bugs.
- Add new bugs.
Updated in first post: viewtopic.php?t=16025
- Add Kraht.
- Move broken cart on bridge.
- Make vehicles open in progression.
- Solve bugs.
- Add new bugs.
Updated in first post: viewtopic.php?t=16025
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Re: MH-XV-Vesuvius
Caught 'em!
1) the view inside the small floorway (Brush157) beside the bride is horrible, full of HoMs
2) the tunnel inside Vulcan is not accessable (solid wall) 3) deadly spot at first part of bridge 4) at least one GasBag escaped through a map hole (towards the AS-defender chamber)
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"If Origin not in center it be not in center." --Buggie
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Re: MH-XV-Vesuvius
V2 much better than V1. (Although there are some PoVs where HoMs are visible.)
"If Origin not in center it be not in center." --Buggie
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Re: MH-XV-Vesuvius
Unfortunately, whole map is nightmare in mapping. Mapper intersect almost every brush with world. And do many strange things - huge semi-solids, a lot brushes, where can be one, unsafe vertex edit of terrain and so on.
Some stuff i fix, some cant. look like some stuff or fundamentally broken, or trigger bugs in BSP builder.
I spent hours and hours, and non-solid floor just travel over level in circles. So now I left smallest of it and mask it.
Some stuff i fix, some cant. look like some stuff or fundamentally broken, or trigger bugs in BSP builder.
I spent hours and hours, and non-solid floor just travel over level in circles. So now I left smallest of it and mask it.
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Re: MH-XV-Vesuvius
There is still a small hole in the corner behind Shortcut0 that leads into lower and broken part of map. I accidentally found it throwing my xloc into that corner, and teleporting back I found myself below the grass in an unreal HoM world because the xloc has fallen through.
I'd cover it with a rock or plant.
I'd cover it with a rock or plant.
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"If Origin not in center it be not in center." --Buggie
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Re: MH-XV-Vesuvius
Mover1 (the rolling rock) has a looping sound for "OpeningSound", but none for "MoveAmbientSound".
"If Origin not in center it be not in center." --Buggie
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Re: MH-XV-Vesuvius
This is just the original "AS" map. not the SE one.
I don't know, or didn't look on the new map if Buggie added more brushes and BSP
But see if this BSP is working, I tried a few things, including getting rid of those duplicate brushes.
On a side note, not knowing there was duplicate brushes, I selected all brushes and inverted it to all actors, but those duplicate brushes were ALSO selected and you could see them right away.
That floating green light ? disk kills you, and I did find one side of the terrain that you can walk up on that side building with steps,
Anyway I am not working on it but was wondering if the BSP is messed up.
I pasted everything into a "new" blank map.
ADD
I think this would still be a good MH map without vehicles, it's big but still walkable.
I don't know, or didn't look on the new map if Buggie added more brushes and BSP
But see if this BSP is working, I tried a few things, including getting rid of those duplicate brushes.
On a side note, not knowing there was duplicate brushes, I selected all brushes and inverted it to all actors, but those duplicate brushes were ALSO selected and you could see them right away.
That floating green light ? disk kills you, and I did find one side of the terrain that you can walk up on that side building with steps,
Anyway I am not working on it but was wondering if the BSP is messed up.
I pasted everything into a "new" blank map.
ADD
I think this would still be a good MH map without vehicles, it's big but still walkable.
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Binary Space Partitioning