Conversion for MonsterHunt this map:
http://medor.no-ip.org/index.php?dir=&s ... rch_mode=f
This map need XVehicles at least v60 for load:
viewtopic.php?f=34&t=14936
MH-XV-UFR4-MoonSiege
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MH-XV-UFR4-MoonSiege
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Last edited by Buggie on Sat Dec 30, 2023 5:17 am, edited 1 time in total.
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Re: MH-XV-UFR4-MoonSiege
Good map but you should have put a monster-block in the start-room, it got infected in a minute so you don't get killed in a instante.
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Re: MH-XV-UFR4-MoonSiege
Yes, a nightmare once you go out the start room or fire a demeer and monsters begin to hunt you. Spawning outside the start room means instant death.
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GasBags can go up very high - even higher than the sniper rifle's range. I suggest adding a huge BlockMonsters at half height of the map.
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GasBags can go up very high - even higher than the sniper rifle's range. I suggest adding a huge BlockMonsters at half height of the map.
"If Origin not in center it be not in center." --Buggie
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Re: MH-XV-UFR4-MoonSiege
And I would like to request other UFRs to be ported as well: Incursion (has an Incursion][ variant too) and SS03-Incident. I know nothing of an UFR1 and as for UFR3, it seems to also be MoonSiege.
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Re: MH-XV-UFR4-MoonSiege
It special map. You can't play here reckless. It will end badly. There need strategy. however it can be managed ended without single death, even play alone.
Need know how to play, and engage enemy wisely.
There is challenge and goal. I ended this map 3 times at least on barbie controller without single death.
First time even without udamage, ushield on start and demeer on fortress.
I can record of gameplay if need.
Here I take some final sshots. When there play few players it must end more fast.
Auto merged new post submitted 7 minutes later
Big tank secondary also use zero spread and can be used too.
It is XV at end of the day.
Need know how to play, and engage enemy wisely.
There is challenge and goal. I ended this map 3 times at least on barbie controller without single death.
First time even without udamage, ushield on start and demeer on fortress.
I can record of gameplay if need.
Here I take some final sshots. When there play few players it must end more fast.
Auto merged new post submitted 7 minutes later
Gray tank turret can aim at any angle, can use zoom, and can fire at any range.
Big tank secondary also use zero spread and can be used too.
It is XV at end of the day.
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Re: MH-XV-UFR4-MoonSiege
Just my 10 cent, but in my opinion NO monster should be able to enter the start-room=if so no one will vote for it
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Re: MH-XV-UFR4-MoonSiege
Maybe, but on this map no start-room. You can spawn outside sheep to. And it is what happen in most times. Ship is not start-room.
It is challenging map. Also you can simple sit in ship and shoot monster wisely one by one.
This good work, since you engage them one-by-one, if choose target properly.
After count of monster reduced, you can go in wide attack if want.
And this strategy fine even alone. If there few players it can be even more faster.
It is challenging map. Also you can simple sit in ship and shoot monster wisely one by one.
This good work, since you engage them one-by-one, if choose target properly.
After count of monster reduced, you can go in wide attack if want.
And this strategy fine even alone. If there few players it can be even more faster.
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Re: MH-XV-UFR4-MoonSiege
Oh, I didn't realize that. Anyway, on server BarbiesWorld is a BlockMonsters at half height of the map now.
"If Origin not in center it be not in center." --Buggie
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