Conversion for MonsterHunt this map:
https://unrealarchive.org/maps/unreal-t ... 1223f.html
MH-FNB-LiandriTowers
Re: MH-FNB-LiandriTowers
Actor "MapFix" is visible.
class'MapFix '
Code: Select all
//=============================================================================
// MapFix.
//=============================================================================
class MapFix expands Actor;
function MapFix() {
local Inventory Inv;
local int FixedInventoryAlwaysRelevant;
foreach AllActors(class'Inventory', Inv) {
if (!Inv.bAlwaysRelevant) continue;
Inv.bAlwaysRelevant = false;
FixedInventoryAlwaysRelevant++;
}
Log("FixedInventoryAlwaysRelevant:" @ FixedInventoryAlwaysRelevant);
}
auto state Idle {
Begin:
MapFix();
}
"If Origin not in center it be not in center." --Buggie