Xcom MH maps for Garden of Death

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EvilGrins
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Xcom MH maps for Garden of Death

Post by EvilGrins »

Maps on my lil' community for UT over on Livejournal that're part of a series (my tendency to make multiple edits of the same map) I give their own tag. Helps me keep up with which ones I've shared and which I haven't.

Due to this, I recently noticed...
https://unreal-games.livejournal.com/tag/gardenofdeath
...I hadn't shared this one, until today.

A stretch back medor introduced a bunch of monsters most nobody had ever seen before, and I tend to lump them all together as I learned about them all at once. Now, at their default settings they mostly have not a lot of health, lots of them don't have a corpse (when killed they simply disappear) setup, and some of them don't have very well defined textures.
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Still, that doesn't mean they're not fun to fight in large numbers... even if many of them can be killed in 1 shot.

Made 2 edits of this map, one is standard weapons and the other has Xvehicles.
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Though, admittedly, with XV this is a wholesale slaughter.

Even though most of what's on this map will be very easy to beat...
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...it's still a long way to the end. If you play with bots, you can take periodic breaks to do other stuff.

Are you all caught up on your laundry?

Usual Suspects:
.u - /system
.uax - /sounds
.umx - /music
.unr - /maps
.utx - /textures
png - Pwetty!

Enjoy!
https://www.mediafire.com/file/rh61vj3f ... fDeath.zip

You can get Xvehicles here · https://ut99.org/viewtopic.php?f=34&t=14936 · which you need to make this work!
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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OjitroC
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Re: Xcom MH maps for Garden of Death

Post by OjitroC »

Odd that someone should go to the trouble of porting (and making) those ScriptedPawns and then give them minimal health.

AFAIK only a few are from XCOM (sectoid, sectopods, mutons, snakeman) - would be interesting to know where the others came from and, indeed, who made them.

I've played around with them and altered a few things including increasing their health and getting the carcasses and skins (wingedterror) to work properly.