CTF-XV-BattleGroundsREVAMP

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Buggie
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CTF-XV-BattleGroundsREVAMP

Post by Buggie »

Rework for CTF with X-Vehicles this map:
https://unrealarchive.org/unreal-tourna ... 7b028.html
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This map need XVehicles at least v66 for load:
https://ut99.org/viewtopic.php?f=34&t=14936
CTF-XV-BattleGroundsREVAMPv1.7z
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Last edited by Buggie on Sat Jan 18, 2025 10:41 am, edited 1 time in total.
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EvilGrins
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Re: CTF-XV-BattleGroundsREVAMP

Post by EvilGrins »

I look forward to testing your edit of · https://unrealarchive.org/unreal-tourna ... 97fcf.html · soon as I can.

Did you correct bots tendencies to drive off the bridges into the lava? Nelsona pathed mine and it happened less, but it still happened.
Buggie
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Re: CTF-XV-BattleGroundsREVAMP

Post by Buggie »

I not see your conversion. I found this map when review all BR maps for conversions. And mark it for conversion. And convert some of it, include this (and plan do for some others as well, in future).
Only later, when search it on unrealarchive (for get readme file), i found your version.
However i not load it and not see it, so can't say anything about it.

About drive to lava - I see only manta drop in lava. Other I not notice. Usually happen when bot wanna smash enemy on other side. So use crouch and run towards.
Jeeps (from what i see), travel on bridges, and not fall into lava.

Maybe there possible edge cases, when enemy be on ledge, idk. But in general bots not tend to be at ledge too, so usually such not happen.
Buggie
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Joined: Sat Mar 21, 2020 5:32 am

Re: CTF-XV-BattleGroundsREVAMP

Post by Buggie »

v1

- Fix support C4F.

Updated in first post: viewtopic.php?t=16430