Collision problem SteelBox<->HealthPack
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- Godlike
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Collision problem SteelBox<->HealthPack
As one can verify there is a gap in z-axes between SteelBox and HealthPack. But if SteelBox moves, HealthPack moves with it although it should hover above the box and stay at its place.
If I make the distance really huge, both are separated:
Happens in UnrealEd Windows-UTPatch469e-test769 as well as with 436.You do not have the required permissions to view the files attached to this post.
"If Origin not in center it be not in center." --Buggie
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- Godlike
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Re: Collision problem SteelBox<->HealthPack
You nee distance 8 uu or more, or else engine consider it as linked together, because box set as base for medbox.
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- Godlike
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Re: Collision problem SteelBox<->HealthPack
Thanks. Maybe that is the reason for another problem: at BarbiesWorld server all health items are replaced by custom ones, and the replaced HealthPack cannot be touched - like it isn't there at all.
"If Origin not in center it be not in center." --Buggie
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- Godlike
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Re: Collision problem SteelBox<->HealthPack
I doubt if this related. You need ensure what default properties of that replacements. and code too. there can be override for Touch/Bump as well.