...but this one fairly stymied him.evilgrins wrote: ↑Thu Nov 28, 2024 7:35 amTwo maps with the same issue. Medium-sized fighting area in larger surroundings. Overall they're just fine but, and this is slightly less an issue with the UTDMW variant, when monsters (and the occasional bot) falls into the depths they land on this little area and don't die.
I'd kinda like you to make it so if they get stuck down there, they do jump in so they then respawn back to the play areas above.
Original map had a SkaarjBerserker pacing back and forth outside the base, where I have the UTDMS & UTDMW pacing now... as they respawn and the original beastie didn't.
Anybody here think they can fix that?