"Saved from the darkness"

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Saya-chan
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"Saved from the darkness"

Post by Saya-chan »

Hard work It has been. *Phew!*

I managed to recover two of my old maps from BeyondUnreal @ GameServers.net FTP...

Here are the relics from the past:

http://www.mediafire.com/file/iczzydu1q ... szone2.zip
http://www.mediafire.com/file/mntgg0zij ... szone4.zip

NOW I can at least demonstrate my mapping skills, well, actually my old mapping skills though... ¬¬
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Sergeant Todd
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Re: "Saved from the darkness"

Post by Sergeant Todd »

Thanks. We'll play 'em 2nite :)
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Myth
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Re: "Saved from the darkness"

Post by Myth »

Lol @ readmes...
Not bad but I can't imagine how the fuck did you manage to create a 5 MB file from a simple map like that when the textures are in another 3 MB package.... I can compress that into 300k...
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--=PsyXandeR=--
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Re: "Saved from the darkness"

Post by --=PsyXandeR=-- »

Decent, nothing more. Gameplay is boring, visuals are somewhat simple too.
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Saya-chan
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Re: "Saved from the darkness"

Post by Saya-chan »

Thx. Remember that they're old works.
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--=PsyXandeR=--
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Re: "Saved from the darkness"

Post by --=PsyXandeR=-- »

Why don't you show your new ones? It isn't really hard to make one small room filled with l33t decos, is it?
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Saya-chan
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Re: "Saved from the darkness"

Post by Saya-chan »

I think it could be possible. I have a whole load of map plans that could get done, but before I have to finish all my planned ZDoom works. Please don't take this badly, I work for three game engines! Plus school, that is the worst part of all. Well... That's all I can say right now, I'm a bit busy with some scanning work in here.
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--=PsyXandeR=--
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Re: "Saved from the darkness"

Post by --=PsyXandeR=-- »

ZDoom :mrgreen: Nice. Aren't you into Skulltag by any chance?
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Saya-chan
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Re: "Saved from the darkness"

Post by Saya-chan »

Yeah, but I don't use to play much. Are you suggesting a match or something? :roll:
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--=PsyXandeR=--
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Re: "Saved from the darkness"

Post by --=PsyXandeR=-- »

Nah, I'm more into mapping ;)
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