EDIT: 3/8/2025 Changed download link to ut99maps.net
Here it is, Stephen-Sketchpad-Brooks final map! Sketchpad is retiring from UT99 mapping.
He is having some issues with his PC and IRL so I have been asked to release this- his last map.
It is a Giant-Room map, which has always been his forte, but it is absolutely playable for everyone.
That said, it is helpful to have your translocator activated. The map is rated for 16-32 players, I have played it with 40 bots- fun times.
https://www.ut99maps.net/maps/sniper/DM ... ce2025.zip
Below are a few screenshots. I hope you have as much fun playing this map as I did.
Thank you Sketch, for all the maps you have given us over the years. It has been a pleasure watching you progress in your skills.
DM-{SFL}-Office2025 by Sketchpad
-
- Skilled
- Posts: 201
- Joined: Tue Aug 16, 2022 1:12 am
DM-{SFL}-Office2025 by Sketchpad
You do not have the required permissions to view the files attached to this post.
Last edited by browndl on Sat Mar 08, 2025 5:59 pm, edited 1 time in total.
Time is the only form of currency that you spend without knowing your balance. Using it wisely.
UT99 DM-EchoCanyons:DM-WaterTreatment1565:DM-DSKilnWorks3993:DM-DSWashNDry:DM-DSRedDawn:DM-DSBacktoSchool:DM-DSTowerBridge:DM-DSDeadeyeCanyon:DM-DSSectionn8Refinery:DM-DeckardsRevenge:DM-DSStudio:DM-SniperTown:DM-ReturntotheKillingFields:DM-Wastelands:DM-TurboGen23:DM-LongForgotten:DOM-Dockside:CTF-enMakhana:CTF-UrbanSniper:CTF-CanyonWars:CTF-DSTowerBridge Unreal Badlands CiderTown UT99 Infiltration DM-INF-MagnumDocksDeluxe:DM-INF-MagnumDocks2:DM-INF-ReturntotheKillingFields:DM-INF-CityStorageLotA][:DM-INF-ColumbianDrugLord:EAS-INF-DS-RailBridge:DM-INF-ACityBlock:CTF-INF-SavageKillersHeadQuarters:CTF-INF-Capital:CTF-INF-ComplexB UT2003/04 DM-PineValley:DM-Koltoff:CTF-PawnsKeep:CTF-Ardimus Rainbow Six RavenShield AlleyStrike
UT99 DM-EchoCanyons:DM-WaterTreatment1565:DM-DSKilnWorks3993:DM-DSWashNDry:DM-DSRedDawn:DM-DSBacktoSchool:DM-DSTowerBridge:DM-DSDeadeyeCanyon:DM-DSSectionn8Refinery:DM-DeckardsRevenge:DM-DSStudio:DM-SniperTown:DM-ReturntotheKillingFields:DM-Wastelands:DM-TurboGen23:DM-LongForgotten:DOM-Dockside:CTF-enMakhana:CTF-UrbanSniper:CTF-CanyonWars:CTF-DSTowerBridge Unreal Badlands CiderTown UT99 Infiltration DM-INF-MagnumDocksDeluxe:DM-INF-MagnumDocks2:DM-INF-ReturntotheKillingFields:DM-INF-CityStorageLotA][:DM-INF-ColumbianDrugLord:EAS-INF-DS-RailBridge:DM-INF-ACityBlock:CTF-INF-SavageKillersHeadQuarters:CTF-INF-Capital:CTF-INF-ComplexB UT2003/04 DM-PineValley:DM-Koltoff:CTF-PawnsKeep:CTF-Ardimus Rainbow Six RavenShield AlleyStrike
-
- Godlike
- Posts: 2998
- Joined: Wed Feb 01, 2012 11:26 am
- Personal rank: GEx the Gecko
- Location: Kaunas, Lithuania
Re: DM-{SFL}-Office2025 by Sketchpad
Never say never, but kudos to ya Sketchpad, made some dang good ones over the years (this being not an exception, wow!) and hope IRL treats ya better and the PC gets a huge upgrade 
Cheers!

Cheers!

My work for UT99: (NEW!) Mute, Counter-Strike VP, MaleOne+, FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
-
- Masterful
- Posts: 607
- Joined: Sun Jul 12, 2009 7:10 pm
- Personal rank: Dude
- Location: Trieste, Italy
Re: DM-{SFL}-Office2025 by Sketchpad
every new sniper map lights my heart ! 

Personal map database: http://www.ut99maps.net
"These are the days that we will return to one day in the future only in memories." (The Midnight)
"These are the days that we will return to one day in the future only in memories." (The Midnight)
-
- Godlike
- Posts: 3765
- Joined: Sat Sep 12, 2015 8:46 pm
Re: DM-{SFL}-Office2025 by Sketchpad
I can only echo what’s been said above. Always been a big fan of your maps Sketchpad - have three of them in my current playlist and will be adding this new one ASAP - hope everything works out well for you - thanks for all the fun, enjoyable maps
Thanks also to browndl for posting this map.

Thanks also to browndl for posting this map.
-
- Experienced
- Posts: 147
- Joined: Sun Mar 29, 2020 3:37 am
Re: DM-{SFL}-Office2025 by Sketchpad
Thanks for the comments I really appreciate it I'm so glad that people are a fan of the work that's been put into keeping ut alive by many people it's been fun
-
- Masterful
- Posts: 534
- Joined: Sat Sep 13, 2008 10:24 pm
Re: DM-{SFL}-Office2025 by Sketchpad
who are the three kings of the best sniper mappers to date? I know Sketchpad is one of them, Nix is another, do you know guys another mapper how makes very sexy, well made (lightning/scaling/ambient speaking) snipers or big maps?
Thanks for keepin' UT alive dude, i've downloaded this map but still im out of home. not yet I played it. What differs this version of zeitkind map from another done and older in the past?
Thanks for keepin' UT alive dude, i've downloaded this map but still im out of home. not yet I played it. What differs this version of zeitkind map from another done and older in the past?
-
- Godlike
- Posts: 2998
- Joined: Wed Feb 01, 2012 11:26 am
- Personal rank: GEx the Gecko
- Location: Kaunas, Lithuania
Re: DM-{SFL}-Office2025 by Sketchpad
DarkSniper aka @browndl himself, me thinks 


My work for UT99: (NEW!) Mute, Counter-Strike VP, MaleOne+, FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
-
- Godlike
- Posts: 3765
- Joined: Sat Sep 12, 2015 8:46 pm
Re: DM-{SFL}-Office2025 by Sketchpad
It's a matter of opinion of course but browndl is certainly up there. Also still active - Kylie, Tater, Connor amongst others.
If you are interested in big/sniper maps, look for maps from the following clans (there are others of course) : AMLP; ASC; BBST; DIE16; DoC; ESG; EST; ISC; JAG; MOS; NBK; NSA; NYA; SoP; SUF; TKK; TUC. There are good sniper maps from other clans as well and from mappers not using a clan tag. Best thing to do is to go to Pietro's site (https://www.ut99maps.net/) where you will find 100s of sniper maps and try some out.
I assume you meant to post this about browndl's new version of Zeitkind as Sketchpad's map is a large office space.
In answer to your quesion - DSZeitkind2025 has new buildings added; more access into some buildings; some texture changes; more places to camp with the addition of structures/obstructions to provide cover; etc, etc - overall larger and 'denser' in terms of the built-up area making for a different feel overall - slightly more of a dense urban environment than many of the other versions. The map does lend itself to a variety of game styles, not just camping sniper game play, though it is good for that.
I've got over 20 versions of Zeitkind and this new version is certainly distinctive and a great addition to the catalogue.
-
- Skilled
- Posts: 201
- Joined: Tue Aug 16, 2022 1:12 am
Re: DM-{SFL}-Office2025 by Sketchpad
I am without words... Thank you.
Time is the only form of currency that you spend without knowing your balance. Using it wisely.
UT99 DM-EchoCanyons:DM-WaterTreatment1565:DM-DSKilnWorks3993:DM-DSWashNDry:DM-DSRedDawn:DM-DSBacktoSchool:DM-DSTowerBridge:DM-DSDeadeyeCanyon:DM-DSSectionn8Refinery:DM-DeckardsRevenge:DM-DSStudio:DM-SniperTown:DM-ReturntotheKillingFields:DM-Wastelands:DM-TurboGen23:DM-LongForgotten:DOM-Dockside:CTF-enMakhana:CTF-UrbanSniper:CTF-CanyonWars:CTF-DSTowerBridge Unreal Badlands CiderTown UT99 Infiltration DM-INF-MagnumDocksDeluxe:DM-INF-MagnumDocks2:DM-INF-ReturntotheKillingFields:DM-INF-CityStorageLotA][:DM-INF-ColumbianDrugLord:EAS-INF-DS-RailBridge:DM-INF-ACityBlock:CTF-INF-SavageKillersHeadQuarters:CTF-INF-Capital:CTF-INF-ComplexB UT2003/04 DM-PineValley:DM-Koltoff:CTF-PawnsKeep:CTF-Ardimus Rainbow Six RavenShield AlleyStrike
UT99 DM-EchoCanyons:DM-WaterTreatment1565:DM-DSKilnWorks3993:DM-DSWashNDry:DM-DSRedDawn:DM-DSBacktoSchool:DM-DSTowerBridge:DM-DSDeadeyeCanyon:DM-DSSectionn8Refinery:DM-DeckardsRevenge:DM-DSStudio:DM-SniperTown:DM-ReturntotheKillingFields:DM-Wastelands:DM-TurboGen23:DM-LongForgotten:DOM-Dockside:CTF-enMakhana:CTF-UrbanSniper:CTF-CanyonWars:CTF-DSTowerBridge Unreal Badlands CiderTown UT99 Infiltration DM-INF-MagnumDocksDeluxe:DM-INF-MagnumDocks2:DM-INF-ReturntotheKillingFields:DM-INF-CityStorageLotA][:DM-INF-ColumbianDrugLord:EAS-INF-DS-RailBridge:DM-INF-ACityBlock:CTF-INF-SavageKillersHeadQuarters:CTF-INF-Capital:CTF-INF-ComplexB UT2003/04 DM-PineValley:DM-Koltoff:CTF-PawnsKeep:CTF-Ardimus Rainbow Six RavenShield AlleyStrike
-
- Experienced
- Posts: 147
- Joined: Sun Mar 29, 2020 3:37 am
Re: DM-{SFL}-Office2025 by Sketchpad
In my opinion nix,browndl aka dark sniper are much better mappers than I am I just got lucky with my choices of map to make or remix as I've always said as long as people enjoy what I did to maps and enjoy playing them then I'm happy
-
- Godlike
- Posts: 10365
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
Re: DM-{SFL}-Office2025 by Sketchpad
Overall this is a very good map...

...bots go everywhere and it's ginormous.
Not uncommon to large maps are visual issues, and while I didn't notice them in the screenshots at the start of this post, I found some while skimming around as the bots fought each other.
What is that?

Seems to be some kind of cabinet, but it's mostly see-thru... although it's solid enough as I ran into it.
Garbage can.

Reacts as though there's a transparent dome over it which is solid. Items placed on top of it appear to be hovering in mid-air.
There's some BSP distortions...

...in the archway between rooms.

...bots go everywhere and it's ginormous.
Not uncommon to large maps are visual issues, and while I didn't notice them in the screenshots at the start of this post, I found some while skimming around as the bots fought each other.
What is that?



Seems to be some kind of cabinet, but it's mostly see-thru... although it's solid enough as I ran into it.
Garbage can.

Reacts as though there's a transparent dome over it which is solid. Items placed on top of it appear to be hovering in mid-air.
There's some BSP distortions...

...in the archway between rooms.
· http://unreal-games.livejournal.com/
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
· https://x.com/EvilGrinsIsBack
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
· https://x.com/EvilGrinsIsBack

Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
-
- Godlike
- Posts: 3765
- Joined: Sat Sep 12, 2015 8:46 pm
Re: DM-{SFL}-Office2025 by Sketchpad
The first two issues are due, I think, to the renderer you are using - certainly everything looks fine for me using OpenGL or D3D9 in 469d - no missing textures on the printer/copier and rubbish bin.
Not really sure what the third issue is so can't comment on that.
-
- Skilled
- Posts: 201
- Joined: Tue Aug 16, 2022 1:12 am
Re: DM-{SFL}-Office2025 by Sketchpad
I am sorry you are experiencing these issues. The objects you cannot see are copiers. They are visible in the last two screenshots in the original post. It is probable that this and the other bsp issues you are encountering are connected. I tried to be thorough while bot pathing to look for any readily apparent bsp errors and did not see any. It is hard to tell anymore with the various renderers and engine iterations available.EvilGrins wrote: ↑Thu Mar 13, 2025 9:42 am Overall this is a very good map...
...bots go everywhere and it's ginormous.
Not uncommon to large maps are visual issues, and while I didn't notice them in the screenshots at the start of this post, I found some while skimming around as the bots fought each other.
What is that?
![]()
![]()
Seems to be some kind of cabinet, but it's mostly see-thru... although it's solid enough as I ran into it.
Garbage can.
Reacts as though there's a transparent dome over it which is solid. Items placed on top of it appear to be hovering in mid-air.
There's some BSP distortions...
...in the archway between rooms.
Thank you for the positive comments. I am sure Sketch will appreciate them.
Time is the only form of currency that you spend without knowing your balance. Using it wisely.
UT99 DM-EchoCanyons:DM-WaterTreatment1565:DM-DSKilnWorks3993:DM-DSWashNDry:DM-DSRedDawn:DM-DSBacktoSchool:DM-DSTowerBridge:DM-DSDeadeyeCanyon:DM-DSSectionn8Refinery:DM-DeckardsRevenge:DM-DSStudio:DM-SniperTown:DM-ReturntotheKillingFields:DM-Wastelands:DM-TurboGen23:DM-LongForgotten:DOM-Dockside:CTF-enMakhana:CTF-UrbanSniper:CTF-CanyonWars:CTF-DSTowerBridge Unreal Badlands CiderTown UT99 Infiltration DM-INF-MagnumDocksDeluxe:DM-INF-MagnumDocks2:DM-INF-ReturntotheKillingFields:DM-INF-CityStorageLotA][:DM-INF-ColumbianDrugLord:EAS-INF-DS-RailBridge:DM-INF-ACityBlock:CTF-INF-SavageKillersHeadQuarters:CTF-INF-Capital:CTF-INF-ComplexB UT2003/04 DM-PineValley:DM-Koltoff:CTF-PawnsKeep:CTF-Ardimus Rainbow Six RavenShield AlleyStrike
UT99 DM-EchoCanyons:DM-WaterTreatment1565:DM-DSKilnWorks3993:DM-DSWashNDry:DM-DSRedDawn:DM-DSBacktoSchool:DM-DSTowerBridge:DM-DSDeadeyeCanyon:DM-DSSectionn8Refinery:DM-DeckardsRevenge:DM-DSStudio:DM-SniperTown:DM-ReturntotheKillingFields:DM-Wastelands:DM-TurboGen23:DM-LongForgotten:DOM-Dockside:CTF-enMakhana:CTF-UrbanSniper:CTF-CanyonWars:CTF-DSTowerBridge Unreal Badlands CiderTown UT99 Infiltration DM-INF-MagnumDocksDeluxe:DM-INF-MagnumDocks2:DM-INF-ReturntotheKillingFields:DM-INF-CityStorageLotA][:DM-INF-ColumbianDrugLord:EAS-INF-DS-RailBridge:DM-INF-ACityBlock:CTF-INF-SavageKillersHeadQuarters:CTF-INF-Capital:CTF-INF-ComplexB UT2003/04 DM-PineValley:DM-Koltoff:CTF-PawnsKeep:CTF-Ardimus Rainbow Six RavenShield AlleyStrike
-
- Godlike
- Posts: 2219
- Joined: Sun Oct 05, 2008 3:31 am
Re: DM-{SFL}-Office2025 by Sketchpad
Try hitting the BSP view and kind of just gaze at it looking for oddities, and look at the ceilings.
It seems the less amount of colors or continuous colors is the what you want, or to spot the culprit area.
Try and rebuild some map in different ways or delete something just to see the BSP view to see what it changed to get an idea of what is affecting what.
It seems the less amount of colors or continuous colors is the what you want, or to spot the culprit area.
Try and rebuild some map in different ways or delete something just to see the BSP view to see what it changed to get an idea of what is affecting what.
Binary Space Partitioning