DM_ChironTL34
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DM_ChironTL34
Hello everyone this is the first map I made for UT, A deathmatch map for Unreal Tournament. This is a remake of the Halo CE map Chiron TL-34. A teleporter maze for close quarters combat. Supports bots but pathing may not be the best. Has music from Unreal 1.
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Re: DM_ChironTL34
One of the most unique DM maps I've played, the screenshot and 1st impression does not do it justice LOL, this plays surprisingly really well and fast-paced. There are a few nitpicks but nothing major:
- Bit of a low ceiling syndrome, especially in the multi-floored room, ow my head!
- Could maybe use a different colour texture for the outside of the teleporters, just to pair them up for ease of figuring out which one goes where
- More for next map, don't be afraid of non-white lights
Like I said, a lot of this map was "surely this isn't gonna work!" when I played, and ya know what, it did work! Kudos and hope to see more!
- Bit of a low ceiling syndrome, especially in the multi-floored room, ow my head!
- Could maybe use a different colour texture for the outside of the teleporters, just to pair them up for ease of figuring out which one goes where

- More for next map, don't be afraid of non-white lights

Like I said, a lot of this map was "surely this isn't gonna work!" when I played, and ya know what, it did work! Kudos and hope to see more!


My work for UT99: (NEW!) Mute, Counter-Strike VP, MaleOne+, FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
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Re: DM_ChironTL34
I know nothing of Halo, but this is a neat little map. Bots seem to do okay with maybe some issue in the section with the ledges on the floor. It certainly was a "deathmatch". Nice first map.
Time is the only form of currency that you spend without knowing your balance. Using it wisely.
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Re: DM_ChironTL34
I never played Halo either but great job on creating your first UT99 Deathhmatch map anyway.
nOs* Duke (William Edward Hackman)
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Re: DM_ChironTL34
Look like a couple of files are missing...
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Re: DM_ChironTL34
The unreal archive is missing Hub5Fast for some reason and I thought factory was a default package? It might be in a bonus pack? at least for the music this download should have it.

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Re: DM_ChironTL34
Always can check map here for external dependencies: https://tactical-ops.eu/explorer/
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Re: DM_ChironTL34
Thanks! didn't know about this.Buggie wrote: ↑Mon Apr 14, 2025 10:57 pm Always can check map here for external dependencies: https://tactical-ops.eu/explorer/
scr_1744667891.png


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Re: DM_ChironTL34
here's the missing texture pack. hub5fast.umx is already included in the main download.
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Re: DM_ChironTL34
Way back I thought the same thing it was a stock texture, and a lot op people didn't have Factory, and that was a long.....time ago.
I think it is a bunuspack. not sure
I think it is a bunuspack. not sure
Binary Space Partitioning
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Re: DM_ChironTL34
Compact little map, lots of portals. Pretty decent.
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