New map: Roadside Diner, a Deathmatch map

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browndl
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New map: Roadside Diner, a Deathmatch map

Post by browndl »

I humbly present for your fragging pleasure (hopefully), DM-DSRoadsideDiner.

EDIT: to change download link.
https://www.ut99maps.net/maps/sniper/DS ... eDiner.zip


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Last edited by browndl on Sat Apr 26, 2025 2:40 pm, edited 1 time in total.
Time is the only form of currency that you spend without knowing your balance. Using it wisely.

UT99 DM-EchoCanyons:DM-WaterTreatment1565:DM-DSKilnWorks3993:DM-DSWashNDry:DM-DSRedDawn:DM-DSBacktoSchool:DM-DSTowerBridge:DM-DSDeadeyeCanyon:DM-DSSectionn8Refinery:DM-DeckardsRevenge:DM-DSStudio:DM-SniperTown:DM-ReturntotheKillingFields:DM-Wastelands:DM-TurboGen23:DM-LongForgotten:DOM-Dockside:CTF-enMakhana:CTF-UrbanSniper:CTF-CanyonWars:CTF-DSTowerBridge Unreal Badlands CiderTown UT99 Infiltration DM-INF-MagnumDocksDeluxe:DM-INF-MagnumDocks2:DM-INF-ReturntotheKillingFields:DM-INF-CityStorageLotA][:DM-INF-ColumbianDrugLord:EAS-INF-DS-RailBridge:DM-INF-ACityBlock:CTF-INF-SavageKillersHeadQuarters:CTF-INF-Capital:CTF-INF-ComplexB UT2003/04 DM-PineValley:DM-Koltoff:CTF-PawnsKeep:CTF-Ardimus Rainbow Six RavenShield AlleyStrike
PsTBlackbird
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Re: New map: Roadside Diner, a Deathmatch map

Post by PsTBlackbird »

Great map David. Thank you !
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EvilGrins
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Re: New map: Roadside Diner, a Deathmatch map

Post by EvilGrins »

Initial look worked well, bots go everywhere and with transloc enabled there's a lot of teleporting all over.

Only found 1 problem, there's a spot where bots get stuck running in place a lot. It's a little too high for like a stair, occasionally they will approach and jump and that works... but otherwise they run endlessly against the edge of it.
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sXs-sketchpad
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Re: New map: Roadside Diner, a Deathmatch map

Post by sXs-sketchpad »

It's a fun map to play when the bots are turned up made me jump a few times lol nice work as always my friend
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browndl
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Re: New map: Roadside Diner, a Deathmatch map

Post by browndl »

EvilGrins wrote: Sat Apr 26, 2025 7:47 am Initial look worked well, bots go everywhere and with transloc enabled there's a lot of teleporting all over.

Only found 1 problem, there's a spot where bots get stuck running in place a lot. It's a little too high for like a stair, occasionally they will approach and jump and that works... but otherwise they run endlessly against the edge of it.
Yeah, unfortunately I only discovered that after I have released it. I tested multiple times and I saw bots flip jump over that, so I figured it was okay. I really don't want to release another version just for that one point. I appreciate your checking out the map, I hope that doesn't ruin it for you.
Time is the only form of currency that you spend without knowing your balance. Using it wisely.

UT99 DM-EchoCanyons:DM-WaterTreatment1565:DM-DSKilnWorks3993:DM-DSWashNDry:DM-DSRedDawn:DM-DSBacktoSchool:DM-DSTowerBridge:DM-DSDeadeyeCanyon:DM-DSSectionn8Refinery:DM-DeckardsRevenge:DM-DSStudio:DM-SniperTown:DM-ReturntotheKillingFields:DM-Wastelands:DM-TurboGen23:DM-LongForgotten:DOM-Dockside:CTF-enMakhana:CTF-UrbanSniper:CTF-CanyonWars:CTF-DSTowerBridge Unreal Badlands CiderTown UT99 Infiltration DM-INF-MagnumDocksDeluxe:DM-INF-MagnumDocks2:DM-INF-ReturntotheKillingFields:DM-INF-CityStorageLotA][:DM-INF-ColumbianDrugLord:EAS-INF-DS-RailBridge:DM-INF-ACityBlock:CTF-INF-SavageKillersHeadQuarters:CTF-INF-Capital:CTF-INF-ComplexB UT2003/04 DM-PineValley:DM-Koltoff:CTF-PawnsKeep:CTF-Ardimus Rainbow Six RavenShield AlleyStrike
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EvilGrins
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Re: New map: Roadside Diner, a Deathmatch map

Post by EvilGrins »

browndl wrote: Sat Apr 26, 2025 2:39 pmI hope that doesn't ruin it for you.
No worries.
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Re: New map: Roadside Diner, a Deathmatch map

Post by Red_Fist »

The bots may depend on skill level to jump, just a guess.
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browndl
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Re: New map: Roadside Diner, a Deathmatch map

Post by browndl »

Red_Fist wrote: Sun Apr 27, 2025 4:09 am The bots may depend on skill level to jump, just a guess.
Bot skill certainly makes a difference.
Time is the only form of currency that you spend without knowing your balance. Using it wisely.

UT99 DM-EchoCanyons:DM-WaterTreatment1565:DM-DSKilnWorks3993:DM-DSWashNDry:DM-DSRedDawn:DM-DSBacktoSchool:DM-DSTowerBridge:DM-DSDeadeyeCanyon:DM-DSSectionn8Refinery:DM-DeckardsRevenge:DM-DSStudio:DM-SniperTown:DM-ReturntotheKillingFields:DM-Wastelands:DM-TurboGen23:DM-LongForgotten:DOM-Dockside:CTF-enMakhana:CTF-UrbanSniper:CTF-CanyonWars:CTF-DSTowerBridge Unreal Badlands CiderTown UT99 Infiltration DM-INF-MagnumDocksDeluxe:DM-INF-MagnumDocks2:DM-INF-ReturntotheKillingFields:DM-INF-CityStorageLotA][:DM-INF-ColumbianDrugLord:EAS-INF-DS-RailBridge:DM-INF-ACityBlock:CTF-INF-SavageKillersHeadQuarters:CTF-INF-Capital:CTF-INF-ComplexB UT2003/04 DM-PineValley:DM-Koltoff:CTF-PawnsKeep:CTF-Ardimus Rainbow Six RavenShield AlleyStrike
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jmartin
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Re: New map: Roadside Diner, a Deathmatch map

Post by jmartin »

Very classic. Another masterpiece :tu:
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browndl
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Re: New map: Roadside Diner, a Deathmatch map

Post by browndl »

jmartin wrote: Sun Apr 27, 2025 10:19 pm Very classic. Another masterpiece :tu:
Thanks!
Time is the only form of currency that you spend without knowing your balance. Using it wisely.

UT99 DM-EchoCanyons:DM-WaterTreatment1565:DM-DSKilnWorks3993:DM-DSWashNDry:DM-DSRedDawn:DM-DSBacktoSchool:DM-DSTowerBridge:DM-DSDeadeyeCanyon:DM-DSSectionn8Refinery:DM-DeckardsRevenge:DM-DSStudio:DM-SniperTown:DM-ReturntotheKillingFields:DM-Wastelands:DM-TurboGen23:DM-LongForgotten:DOM-Dockside:CTF-enMakhana:CTF-UrbanSniper:CTF-CanyonWars:CTF-DSTowerBridge Unreal Badlands CiderTown UT99 Infiltration DM-INF-MagnumDocksDeluxe:DM-INF-MagnumDocks2:DM-INF-ReturntotheKillingFields:DM-INF-CityStorageLotA][:DM-INF-ColumbianDrugLord:EAS-INF-DS-RailBridge:DM-INF-ACityBlock:CTF-INF-SavageKillersHeadQuarters:CTF-INF-Capital:CTF-INF-ComplexB UT2003/04 DM-PineValley:DM-Koltoff:CTF-PawnsKeep:CTF-Ardimus Rainbow Six RavenShield AlleyStrike