the erratic HOM !!

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papercoffee
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the erratic HOM !!

Post by papercoffee »

reffering to this thread: http://www.ut99.org/forum/viewtopic.php ... 898#p17898

In my newest map (DM-GangWar-Rocketfight) I have a "Problem" with the ceiling some times appear a HOM alongside the cylinder (the base for the automatic cannons) only visible at a certain point and angle. So ...I start the geometry build process... rebuild light ...and the HOM is gone ...but at some other spot appear a new HOM again nearby the cylinder.

The ceiling is not very detailed as you can see...
http://www.ut99.org/forum/download/file ... &mode=view

what did I wrong.

Can't post the Beta-Map yet ...the internet is broken at home.
I write these lines from my working place. :mrgreen:
Emandion
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Re: the erratic HOM !!

Post by Emandion »

If it's causing BSP holes, did you try making it a semi-solid instead of a solid?
That usually works for me if something non-essential is causing holes/HOM's
Air
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Re: the erratic HOM !!

Post by Air »

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Re: the erratic HOM !!

Post by papercoffee »

@ Emandion

No ...I didn't know that.

@ Air

Thank you, now I understand ...I have the Problem with the cylinder-brush.
Damn ...the whole map is full with cylinder ...ok now I can fix it.
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Re: the erratic HOM !!

Post by Air »

papercoffee wrote:@ Emandion

No ...I didn't know that.

@ Air

Thank you, now I understand ...I have the Problem with the cylinder-brush.
Damn ...the whole map is full with cylinder ...ok now I can fix it.
No prob
Thank Hourences. :)
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Re: the erratic HOM !!

Post by Emandion »

papercoffee wrote:@ Emandion

No ...I didn't know that.
Well if you didn't know it, give it a shot.. See how it works

Hell, if there's pretty much no way a player can collide with it, make it a non-solid.. It all depends on how your maps made, and whether there's any access to the brush by players (and bots, if you build it with bot support)

I don't pretend to be an expert, but semi-solid'ing/non-solid'ing un-essential brushes usually solves the problem, so it's worth a try, right?
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Re: the erratic HOM !!

Post by papercoffee »

@ Air

Hourences is one of my favourite mapper !!! :mrgreen:

@Emandion

I've tried already the semi-solid thingy but it create more problems, it cause in disappearing faces on the cylinder (look through).
I think the huge cylinder are too big for the semi-solid method.

So ....I have fix it!
how?
Well ...I liftet all cylinder 1 unit, so nothing can be touched.
then going to disable the optimizing process and adjust the lever for zone cutting to the minimum.
Voilà!!! no weird cuttings and the HOM is gone.

It is not the smartest way to solve the problem, but it work.
Now I centre on the Gameplay ...it is good ...but not realy good.
I upload the map today with pictures.
Emandion
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Re: the erratic HOM !!

Post by Emandion »

From what I've heard it's better to fix the problem than to avoid it.. And try to avoid using 1 unit gaps.. That causes unclean mapping since, as we all know, the editor prefers works in multiples of two
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Re: the erratic HOM !!

Post by papercoffee »

Emandion wrote:From what I've heard it's better to fix the problem than to avoid it.. And try to avoid using 1 unit gaps.. That causes unclean mapping since, as we all know, the editor prefers works in multiples of two
I know ...but the semi-solid method didn't work for me it got worse.
semi-solid is for small brush and details perfect.
http://phalanx.planetunreal.gamespy.com ... l_semi.htm <= this was very helpfull
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Re: the erratic HOM !!

Post by Air »

If all else fails and you must lift them off the ground...
Lift them 32 units and under it make a 32 unit non-solid trim. No gap, no cuts.
Perhaps post a SS so we can see exactly what you're talking about :P

Also, it's not really advised to touch any of the sliders in the rebuild window.
99% of the time they're fine where they are.
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Re: the erratic HOM !!

Post by papercoffee »

Air wrote:If all else fails and you must lift them off the ground...
Lift them 32 units and under it make a 32 unit non-solid trim. No gap, no cuts.
Perhaps post a SS so we can see exactly what you're talking about :P

Also, it's not really advised to touch any of the sliders in the rebuild window.
99% of the time they're fine where they are.
should I rebuild the HOM ??
It is now gone... ok i put the sliders back and the cylinders on ground.
than I make a a screen from this HOM.

This with the non-solid trim.... it is a Redeemer and 8-ball map the explosion don't go through the trim?

Darn! forgot yesterday to ubload the Beta!!!
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Re: the erratic HOM !!

Post by papercoffee »

Air wrote: Perhaps post a SS so we can see exactly what you're talking about :P
Ok here they are... I rebuild the HOM.
side-effect the cannons dont shoot me ...only if I hit them first.
Attachments
tadaaa the Hom
tadaaa the Hom
HOM01.jpg (136.04 KiB) Viewed 2933 times
Hom again...
Hom again...
HOM02.jpg (129.71 KiB) Viewed 2932 times
Cutting on the flour.
Cutting on the flour.
HOM03.jpg (75.47 KiB) Viewed 2933 times
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