DM-GangWar-Rocketfight_BETA

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papercoffee
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DM-GangWar-Rocketfight_BETA

Post by papercoffee »

So here is the Redeemerhell ...

Inside of a Gravitation-Reactor-Core!
Two Cannons Waldorf and Statler!
8-Ball and the Redeemer!
And no way out!

(Music and Texturpack is not my work ...I don't know the original artist. If someone has a clue - Pleas tell me)

So this is the Beta... And you can see I need help.
The ceiling is boring same as the walls.
The Gameplay is cool.
You jump... shoot ... avoid a Redeemer attack ... and get killed by Waldorf or Statler.

But the Cannons don't shoot first at all. :mad2: GAAAH!!

The map:
http://www.mediafire.com/.... :thudown: :mad2: MF sucks
C&C are wellcome ...

EDIT-------------------------------------------

Map is back!!
=>>GangWar-Rocketfight.zip<<=
Attachments
Rocketfight04.jpg
Rocketfight05.jpg
Rocketfight06.jpg
Last edited by papercoffee on Fri Sep 11, 2009 4:31 pm, edited 2 times in total.
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rohitggarg
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Re: DM-GangWar-Rocketfight_BETA

Post by rohitggarg »

Looking like a 6x6 grid of cylinders to me :?

Maybe some complex architecture in the 4x4 cylindrical part of the map might help.... Hah finally the auto-cannons worked i guess..... :tu:
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Re: DM-GangWar-Rocketfight_BETA

Post by papercoffee »

rohitggarg wrote:Looking like a 6x6 grid of cylinders to me :?
Jup... it is ... :loool:
It is nothing what can compete with other Maps on this Forum.
But this wasn't the intention for this Map ...only the Idea for a ridiculous conzept.
rohitggarg wrote:Maybe some complex architecture in the 4x4 cylindrical part of the map might help.... Hah finally the auto-cannons worked i guess..... :tu:
do you use the redeemer ....this thing has a range what hit the Cannons a littlebit and activate there revenge.
If you use only the rocket launcher nothing happen.

do you play it with bots?

EDIT--------------------------------------

Someone any suggestion for the ceiling and the walls?
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Re: DM-GangWar-Rocketfight_BETA

Post by rohitggarg »

Heh bots are assholes no doubt.....

Nyways the placement of platforms is good and the ceiling could use a skybox with maybe metallic grill :)
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Re: DM-GangWar-Rocketfight_BETA

Post by zacman »

Just played it. Hehehe... I have one of my bots set with his Camping option to the VERY MAX. Amusing to watch him get constantly blown away, pity my bots seemed to ignore the 'deemers. Was VERY fun running around and turning the bots to sludge
:redeemer1:
[EDIT] Just played with the Fury of the Reavers muty.... HOLY ####! GOLD REAVERS EVERYHWHERE!
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Re: DM-GangWar-Rocketfight_BETA

Post by papercoffee »

Do the two cannons do their job?
The bots ignore the Redeemer? You mean they don't aviod ...right? (I know but has no clue how to do ...they avoid it)

Hahaha ....if you put your Reavers in it is only a kill feast... for the Reaver.
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Re: DM-GangWar-Rocketfight_BETA

Post by papercoffee »

who else has tested the map?
please... I need suggestions.

And how to trigger the cannons??
is this useful??? => http://unreal.student.utwente.nl/uncode ... annon.html
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Re: DM-GangWar-Rocketfight_BETA

Post by papercoffee »

Ok great, Mediafire kicked the link ....I'll upload the map somewhere else ....DAMN!!! :pfff:

Oh what if I set the team belonging for the Autocannon to 3 ??
Or didn't they see me (and the bots)??? how can I change this?


(my last Post in this thread, till someone reply. Don't wanna bumb it anymore)
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Re: DM-GangWar-Rocketfight_BETA

Post by zacman »

Sorry, I never use Team Cannons, so I can't help :(
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Re: DM-GangWar-Rocketfight_BETA

Post by papercoffee »

FU mediafire hahaha ....here is the map again.

=>>GangWar-Rocketfight.zip<<=

OK ...I skinning some robot ...but after that I work on my map again.
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