Importing meshes to mylevel.

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[did]Madis
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Importing meshes to mylevel.

Post by [did]Madis »

So yeah, instead of having a bunch of .u files with my map, I wanted to import the meshes I made with meshmaker into MyLevel instead. However, I don't exactly know how. By searching the web I found this:
If you wish to embed the converted meshes in MyLevel in order to avoid to have to bundle an .u file with your map distribution, just type the following at the UnrealEd console before you add anything from that package to your map:

obj load file=SomePackage.u package=MyLevel
Now how exactly do I add the mesh I just loaded into my level? I can't find it in the actor browser.
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Hook
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Re: Importing meshes to mylevel.

Post by Hook »

[did]Madis wrote:So yeah, instead of having a bunch of .u files with my map, I wanted to import the meshes I made with meshmaker into MyLevel instead. However, I don't exactly know how. By searching the web I found this:
If you wish to embed the converted meshes in MyLevel in order to avoid to have to bundle an .u file with your map distribution, just type the following at the UnrealEd console before you add anything from that package to your map:

obj load file=SomePackage.u package=MyLevel
Now how exactly do I add the mesh I just loaded into my level? I can't find it in the actor browser.
It SHOULD be in the MyLevel window already - (aka the Images window under MyLevel) - when you load in the map into the editor! :wink:
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Creavion
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Re: Importing meshes to mylevel.

Post by Creavion »

This shit is even worse if you try to load a music file in my Level, because then you have to load a normal umx (on the normal way) into the browser to let the myleveled track appear.
Anyway just click a little bit around on the small +/- beside Actor in the ACB. After then it should appear. Thats a normal phenomenon with the engine. :tongue:
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