I need some help with making a rotating skybox like the ones in Phobos, Face or SpaceNoxx. Someone have any tutorials/guides about it?
Thanks for now.
Cya.
Rotating Sky/Space skybox
- [did]Madis
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Re: Rotating Sky/Space skybox
Thanks, Madis, this helped a lot. I was doing right the same thing it's explained on the wiki. But isn't working...I think I'm missing something somewhere...
Anyway, thank you again. The wiki should help with more things too.
Anyway, thank you again. The wiki should help with more things too.
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- [did]Madis
- Adept
- Posts: 297
- Joined: Tue Jun 03, 2008 2:48 pm
- Personal rank: カニはとても美味しい
Re: Rotating Sky/Space skybox
If all else fails, just copy the skyzone actor from ctf-face into your map. Should do the trick.
Re: Rotating Sky/Space skybox
Use an InterpolatingSkyZone object as your sky zone. This object loops along a path defined by a number of InterpolationPoint objects. The results can be quite sickening.
Maybe I should start interpolating actors on a regular basis.