Rotating Sky/Space skybox

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Slave
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Rotating Sky/Space skybox

Post by Slave »

I need some help with making a rotating skybox like the ones in Phobos, Face or SpaceNoxx. Someone have any tutorials/guides about it?

Thanks for now.

Cya.
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[did]Madis
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Re: Rotating Sky/Space skybox

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Slave
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Re: Rotating Sky/Space skybox

Post by Slave »

Thanks, Madis, this helped a lot. I was doing right the same thing it's explained on the wiki. But isn't working...I think I'm missing something somewhere...

Anyway, thank you again. The wiki should help with more things too. :)
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[did]Madis
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Re: Rotating Sky/Space skybox

Post by [did]Madis »

If all else fails, just copy the skyzone actor from ctf-face into your map. Should do the trick.
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Re: Rotating Sky/Space skybox

Post by Myth »

Use an InterpolatingSkyZone object as your sky zone. This object loops along a path defined by a number of InterpolationPoint objects. The results can be quite sickening.
:D :D :D :D

Maybe I should start interpolating actors on a regular basis.
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