Released: Texture Addonpack "Cnumber"

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Myth
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Released: Texture Addonpack "Cnumber"

Post by Myth » Sun Apr 25, 2010 9:48 pm

Image

Since my last texture pack was kinda slim, I'm putting these up also, instead of saving them like I usually do.
So yeah.

This one is supposed to be used by combining them whit existing textures.

For download, go over to
http://www.myth.ut99.org
You can find it under the texture section.

Special thanks goes to my cheap old digital camera... couldn't have done it without it.

Here is an example of them in one of my almost finished maps.
Clipboard01.jpg

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Creavion
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Re: Released: Texture Addonpack "Cnumber"

Post by Creavion » Sun Apr 25, 2010 9:53 pm

Well, something different I would say?! Why not.. , although I am sure you could download for photoshop or gimp those special .. however they are called .. paint brushes.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
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What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
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rohitggarg
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Re: Released: Texture Addonpack "Cnumber"

Post by rohitggarg » Mon Apr 26, 2010 11:27 am

Really nice textures there myth :D... I was wondering if you were going to do the same thing for alphabets as well 8)

Gonna use it in my map becoz i needed something like this but didn't have enough skills ... so nice of you!!
Regards,
Rohit

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My website : http://www.appointmentagent.com

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papercoffee
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Re: Released: Texture Addonpack "Cnumber"

Post by papercoffee » Mon Apr 26, 2010 12:05 pm

ok ...wait ...how to use 'em??
I mean in CS1.6 You use decals (overlay on your current texture)
How do I use this nice numbers in UT ...with sheets? :noidea

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Re: Released: Texture Addonpack "Cnumber"

Post by Myth » Mon Apr 26, 2010 8:49 pm

Ok, just a little bit of an update. I've included another zip in the zip which has the PCX files, so if anyone has problems exporting from UTX will simply unzip and use them.

Download link is the same.

@Crew: You could, but I assure you that these are 100% realistic. You can simply reproduce the same by combining text's alpha channel whit almost any kind of texture which contains mid to high frequency noise, but it looks a little bit fake.
@rohit: Not doing the whole alphabet... if you want other fonts as well, there is one texture included. Cnoise.pcx to be more precise. Blur the fonts (not too much) and then mix it whit the blurred font wit multiplicative blend mode. Convert to black and white. And a little blur once more to remove the seams. You get almost as realistic ones.
@paper: You can use it as translucent sheets. You can use it however you want. I suggest applying it on a texture whit an external editor such as photoshop or gimp and import it into mylevel.

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rohitggarg
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Re: Released: Texture Addonpack "Cnumber"

Post by rohitggarg » Tue Apr 27, 2010 4:11 am

Wow thanks for that maestro..
Regards,
Rohit

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