DM-Valkyrie Released
- Revelation
- Average
- Posts: 76
- Joined: Thu Aug 28, 2008 11:40 am
- Personal rank: UEngine violator
DM-Valkyrie Released
Hi all!
Here's another Deathmatch map for good old UT99.
Since I had quite some troube motivating myself, it took me longer to finish it than I expected. But what should I say, it's done now.^^
The map uses the same black/white version of the "Ancient" textures I made for DM-Gorgon quite a while ago. Furthermore, some features you might know from AS-FoT-Chronoshift are also included, as well as at least one brand-new effect.
Another thing, you might have already guessed it, is the performance:
Once again, poly-counts exceed the "magic border" of 1000 in some spots, and of course, various particle effects and deco meshes are also present.
Therefore, I've monitored the frame rates on a few differents systems, and I'd suggest some sort of dual-core CPU to run this map fluently. For example, a notebook with Core 2 Duo T7100, 2 GB RAM and GeForce 8400M had no drops below 30fps in a 4-player-game.
For some more details, have a look at the included TXT file.
And by the way, thanks to milb and FrozenDozer for the spontaneous beta-testing.
Now, have fun playing, and as always, leave some comments!
Download @ ModDB
Here's another Deathmatch map for good old UT99.
Since I had quite some troube motivating myself, it took me longer to finish it than I expected. But what should I say, it's done now.^^
The map uses the same black/white version of the "Ancient" textures I made for DM-Gorgon quite a while ago. Furthermore, some features you might know from AS-FoT-Chronoshift are also included, as well as at least one brand-new effect.
Another thing, you might have already guessed it, is the performance:
Once again, poly-counts exceed the "magic border" of 1000 in some spots, and of course, various particle effects and deco meshes are also present.
Therefore, I've monitored the frame rates on a few differents systems, and I'd suggest some sort of dual-core CPU to run this map fluently. For example, a notebook with Core 2 Duo T7100, 2 GB RAM and GeForce 8400M had no drops below 30fps in a 4-player-game.
For some more details, have a look at the included TXT file.
And by the way, thanks to milb and FrozenDozer for the spontaneous beta-testing.
Now, have fun playing, and as always, leave some comments!
Download @ ModDB
Last edited by Revelation on Wed Aug 25, 2021 2:28 pm, edited 2 times in total.
- Creavion
- Godlike
- Posts: 4497
- Joined: Sun Feb 17, 2008 7:23 pm
- Personal rank: About to be non-act.
- Location: Germany, Lower Saxony
Re: DM-Valkyrie Released
Nice work... as always...
The only perfo lack for me is in sight of the blue beam with the very -ut3-like-necris ... "warphole" or however it could be called .. for those tentacles at least in ut3.
Warning.. bigger screenshot:
Also nice the variations of the crystals.. the beam, the textures and the very small crystals - which sometimes "sprout" ouf the ground (greetings from Command and Conquer?)
But its a nice map indeed. ... as always, like I said. Its really rare to see some really extreme high quality maps here.
Only thing I dont like - but thats nearly nothing - is the choice of music. I would have used maybe Wargate since it would fit much better with the ambience of the map.
The only perfo lack for me is in sight of the blue beam with the very -ut3-like-necris ... "warphole" or however it could be called .. for those tentacles at least in ut3.
Warning.. bigger screenshot:
Also nice the variations of the crystals.. the beam, the textures and the very small crystals - which sometimes "sprout" ouf the ground (greetings from Command and Conquer?)
But its a nice map indeed. ... as always, like I said. Its really rare to see some really extreme high quality maps here.
Only thing I dont like - but thats nearly nothing - is the choice of music. I would have used maybe Wargate since it would fit much better with the ambience of the map.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
- papercoffee
- Godlike
- Posts: 10447
- Joined: Wed Jul 15, 2009 11:36 am
- Personal rank: coffee addicted !!!
- Location: Cologne, the city with the big cathedral.
- Contact:
Re: DM-Valkyrie Released
On the second pic is the left support columns outside the map? Or is it a graphic bug?
I see this map already somewhere in a Forum ...maybe unrealed.info ?
Really nice architecture. I like it.
I see this map already somewhere in a Forum ...maybe unrealed.info ?
Really nice architecture. I like it.
- Feralidragon
- Godlike
- Posts: 5493
- Joined: Wed Feb 27, 2008 6:24 pm
- Personal rank: Work In Progress
- Location: Liandri
Re: DM-Valkyrie Released
Really nice map, and I must say it was really smart the way you made the fading/fogging skybox (translucent fading floor anyone? genius ), and the "warphole" and sun brightness are really well done.
I think the performance is not a problem in single core CPUs, actually I think the map will run better in a pentium 4 with hyperthreading than in a dual core CPU, for the simple fact that UT only loads up 50% of the dual core CPU, which means mostly a single core. So no matter if it's single core, dual or quad, everything depends on the technology and speed of each core itself. For instance I had no performance problems, and my Graphic card is not that great and I do have a dual core CPU, but as I said, it only uses half of it.
Again, in the map itself, the only thing I would personally add are little sprites or very little coronas to the small crystals on the floor and on the wall below to look way better.
Other than that, really good job
I think the performance is not a problem in single core CPUs, actually I think the map will run better in a pentium 4 with hyperthreading than in a dual core CPU, for the simple fact that UT only loads up 50% of the dual core CPU, which means mostly a single core. So no matter if it's single core, dual or quad, everything depends on the technology and speed of each core itself. For instance I had no performance problems, and my Graphic card is not that great and I do have a dual core CPU, but as I said, it only uses half of it.
Again, in the map itself, the only thing I would personally add are little sprites or very little coronas to the small crystals on the floor and on the wall below to look way better.
Other than that, really good job
Re: DM-Valkyrie Released
My thoughts exactly. The sun glare and the large semi-rotating crystals were nice touches as well.Feralidragon wrote:Really nice map, and I must say it was really smart the way you made the fading/fogging skybox (translucent fading floor anyone? genius
I think the weapons are placed perfectly as well. Especially the RL and Sniper rifle.
I only think a little more could have been done with the lighting. There are very few if any sharp/dark shadows.
I've been a fan of your maps since Ferrea. You never fail to impress. Great job.
- Revelation
- Average
- Posts: 76
- Joined: Thu Aug 28, 2008 11:40 am
- Personal rank: UEngine violator
Re: DM-Valkyrie Released
Thx all!
Not really, at least I did't think about C&C when building the crystals... However your're right, perhaps it's not Tarydium but Tiberium.(greetings from Command and Conquer?)
Yeah, Swanky said something like that too... Don't know why I picked Starseek, it's too lnog ago.^^Only thing I dont like - but thats nearly nothing - is the choice of music. I would have used maybe Wargate since it would fit much better with the ambience of the map.
Probably, yes.I see this map already somewhere in a Forum ...maybe unrealed.info ?
I know, lighting is quite the weak point of this map... But to quote myself from UnrealPlaygound: "it would be incrediby difficult to make a more realistic sunlight (big spotlights and stuff) for poly-counts like these... I tried, but after crashing the editor three times in a row, I decided to take the easier way."I only think a little more could have been done with the lighting. There are very few if any sharp/dark shadows.
lol, now that's quite a while ago... Those good old times...I've been a fan of your maps since Ferrea.
- Sergeant Todd
- Adept
- Posts: 407
- Joined: Mon Mar 03, 2008 2:09 am
- Personal rank: Retired Jedi
- Location: Ocho Rios Jamaica
- Contact:
Re: DM-Valkyrie Released
Revelation, have you violated the Uengine once again??
just d/l'd Valkyrie....comments to follow....
-------------------------------------
http://ut.levels4you.com/downloads.l4y? ... rby=rating
just d/l'd Valkyrie....comments to follow....
-------------------------------------
http://ut.levels4you.com/downloads.l4y? ... rby=rating
Sergeant Todd
---------------
"I miss Olmos & BG, as a matter of frak'd!"
---------------
"I miss Olmos & BG, as a matter of frak'd!"
- [did]Madis
- Adept
- Posts: 297
- Joined: Tue Jun 03, 2008 2:48 pm
- Personal rank: カニはとても美味しい
- Creavion
- Godlike
- Posts: 4497
- Joined: Sun Feb 17, 2008 7:23 pm
- Personal rank: About to be non-act.
- Location: Germany, Lower Saxony
Re: DM-Valkyrie Released
I would suggest you to submit your map to beyondunreal as news. map-factory.org is also a pretty good mirror, since the site is very active regarding downloads. But its up to you.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
- Revelation
- Average
- Posts: 76
- Joined: Thu Aug 28, 2008 11:40 am
- Personal rank: UEngine violator
Re: DM-Valkyrie Released
Don't get me started with BeyondUnreal... Remember the "short while" it would take to put FoT5 to the filebase? That has never happened (I mean, it only 18 months are probably too short ), plus, milb and me had no more access to the Timewarp-FTP from one day to another. Needless to say that we never got an answer on the question about it. However, I won't waste my time with these idiots again...
Map-Factory... Uhm, yeah, totally forgot about that. I think I''ll care about it shortly.
Btw: [did]Madis, are you that Madis from old (I mean, very old) unrealed.info?
Map-Factory... Uhm, yeah, totally forgot about that. I think I''ll care about it shortly.
Btw: [did]Madis, are you that Madis from old (I mean, very old) unrealed.info?
- Creavion
- Godlike
- Posts: 4497
- Joined: Sun Feb 17, 2008 7:23 pm
- Personal rank: About to be non-act.
- Location: Germany, Lower Saxony
Re: DM-Valkyrie Released
OMD, I don`t think so he is. His behavior does not fit with the user you mean. I guess its like "Shadow". (similarity of names)Btw: [did]Madis, are you that Madis from old (I mean, very old) unrealed.info?
@bu: Well, thanks for the warning. Did not know the full story, or forgot it.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
- [did]Madis
- Adept
- Posts: 297
- Joined: Tue Jun 03, 2008 2:48 pm
- Personal rank: カニはとても美味しい
Re: DM-Valkyrie Released
Nope.Revelation wrote:Btw: [did]Madis, are you that Madis from old (I mean, very old) unrealed.info?