Yes looks nice ....what utx did you use?
My section should have portals ...like in my (not public) prototype map.
May I put the other side of my portal in your map section Myth?
btw where can everyone start ....I take a number...
How about something new?
- papercoffee
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- Filipe
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Re: How about something new?
I was starting to make a map and i´ve made this room it doesn´t fits nothing with this theme, i think
Download http://www.filefront.com/16444289/DM-Room.zip
http://img59.imageshack.us/img59/6448/screenrg.jpg
what did you think about it?
Download http://www.filefront.com/16444289/DM-Room.zip
http://img59.imageshack.us/img59/6448/screenrg.jpg
what did you think about it?
Re: How about something new?
Ok, I've just got home... I'm not very sober so I won't start the new thread now.
So you may think WTF HAPPENED LAST DAYS?
I didn't get home... I didn't even have proper internets. I was literally picked up from the streets and taken away (ok maybe it's a bit dramatic, don't worry, nothing bad happened)
I'm sorry if I dissapointed any of you guys but there was a sudden event in my life even I couldn't see coming.
I'll make the deveopment thread tomorrow... Ok I keep saying these but something always happens.
I'll post the dev thread as soon as I can, and I'll check out that map you posted as soon as I can.
So yeah..
see you guys soon.
So you may think WTF HAPPENED LAST DAYS?
I didn't get home... I didn't even have proper internets. I was literally picked up from the streets and taken away (ok maybe it's a bit dramatic, don't worry, nothing bad happened)
I'm sorry if I dissapointed any of you guys but there was a sudden event in my life even I couldn't see coming.
I'll make the deveopment thread tomorrow... Ok I keep saying these but something always happens.
I'll post the dev thread as soon as I can, and I'll check out that map you posted as soon as I can.
So yeah..
see you guys soon.
Re: How about something new?
@Filipe:
About that map, I think you shouldn't make a single room to impress someone. The most interesting thing about it atm is that you can jump behind that column. ( I'd guess that's like that accidentally XD ) The walls are over-trimmed and take your eyes of the action, and It's 300-400 polys per view.
But I can't really say much about a single room. A single room is a small part of a map and what really matters is the map itself. I'd say you should put a bit more effort into the game-play and it evolve into a nice map.
About that map, I think you shouldn't make a single room to impress someone. The most interesting thing about it atm is that you can jump behind that column. ( I'd guess that's like that accidentally XD ) The walls are over-trimmed and take your eyes of the action, and It's 300-400 polys per view.
But I can't really say much about a single room. A single room is a small part of a map and what really matters is the map itself. I'd say you should put a bit more effort into the game-play and it evolve into a nice map.
- Filipe
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Re: How about something new?
That room is in costrucion atmI'd say you should put a bit more effort into the game-play and it evolve into a nice map.
???The most interesting thing about it atm is that you can jump behind that column. ( I'd guess that's like that accidentally XD )
- Creavion
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Re: How about something new?
Rules are .. confusing (new rooms and connection rooms). I guess its enough to continue building at one replace me - brush to add that 1024 x 1024 x 512 area with possible new replace me brushes for additional ways for other mappers? Has anybody now really started? (if yes with which section)
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.