Collab Mapping #01 Phase 1/3

Tutorials and discussions about Mapping - Introduce your own ones!
Myth
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Re: Collab Mapping #01 Phase 1/3

Post by Myth »

You can't do much about those cuts. That's what happens when you make those cylinder zone.
Keep working on it. And you might want to add more replace me bruhes and connect it to what Renegade is building.
Last edited by Myth on Sat May 22, 2010 12:15 pm, edited 1 time in total.
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papercoffee
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Re: Collab Mapping #01 Phase 1/3

Post by papercoffee »

Myth wrote:You can't do much about those cuts. That's what happens when you make those cylinder zone.
Keep working on it. And you might want to add more replace me bruhes and connect it to what Renegade is building.
I'll do it ...Sir Image

@ Renegade
Where do you build your part?
http://www.ut99.org/download/file.php?id=1427&t=1 <= my section with the ring jumpevator
Where should I place the other "replace me" brush?
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Whitey
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Re: Collab Mapping #01 Phase 1/3

Post by Whitey »

Myth wrote:You can't do much about those cuts. That's what happens when you make those cylinder zone.
Keep working on it. And you might want to add more replace me bruhes and connect it to what Renegade is building.

Also:
If someone tells me how to add flares to the lights like you have to your part i will the next time i choose a room.
Or feel free to add them. it's np
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Myth
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Re: Collab Mapping #01 Phase 1/3

Post by Myth »

@papercoffe: http://www.ut99.org/viewtopic.php?f=5&t=2683&start=24
@Whitey:
Select a light. Goto it's properties.
Set the flare texture at Display>Skin
Then set Lighting>bCorona true
You have to hit the rebuild button.

The flare gets auto colored by the light color. You can also adjust its size whit Display>DrawScale
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Whitey
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Re: Collab Mapping #01 Phase 1/3

Post by Whitey »

Cheers man, just tried it out.
i'll choose a section once theres an updated link of the map. Once papercoffee is done etc etc.
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Re: Collab Mapping #01 Phase 1/3

Post by papercoffee »

Ok I'll place another 2 "replace me" brushes so my section is not a dead end...

Edit--------------------------------
One will be a ventilation shaft ...what you think about it?
Creavion I copy your Vent-shaft ... ok?
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Re: Collab Mapping #01 Phase 1/3

Post by Renegade »

Don't kill me Myth, I mentioned in my previous post that I switched my room to branch off the two exits in Whitey's room on the pic you last posted.
It's a corner room with exits pointing towards papercoffees room and the other exit in Whitey's. Screenshots tonight. Promise. :mrgreen:
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Re: Collab Mapping #01 Phase 1/3

Post by Creavion »

@paper: yes, yes.. you dont need to ask. I mean.. thats OUR map.^^
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Re: Collab Mapping #01 Phase 1/3

Post by Myth »

@Renegade: Ok, I thought you were taking the upper one... Or are you taking all 3 of them?

God you guys have occupied all the brushes... What should I do?

I have made a basic 3 layer skybox. Ok, maybe my skyboxes are anything but basic.
Colors can be tweaked by changing 2 lights. (and optinally a texture that give the sky gradient color)
Clipboard01.jpg
I've been thinking If I want 100% realistic clouds I need 4 layers and that stresses low end gpu's which unfortunately many laptops have.
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Re: Collab Mapping #01 Phase 1/3

Post by GenMoKai »

@ myth: When do you merge the maps agian ?

@ All
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Image
EAT THOSE FRIGGIN BANANAS !!!!!
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Renegade
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Re: Collab Mapping #01 Phase 1/3

Post by Renegade »

@Gen

You have quite a few programs running there :lol:
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Re: Collab Mapping #01 Phase 1/3

Post by Myth »

lol Gen... it's yours... :D we don't want it.

I'll merge when I get the skybox working or when somebody posts something new and mostly finished.
Currently my sky crashed the map. It uses custom textures and It wasn't imported properly and then UED2 bullshit. Whenever I look at it it crashes. In direct3d mode it looks fuuked up. In game it's INVISIBLE and I've already accidentally fallen asleep today, it's getting late, and tomorrow is one big day. So yeah, l8ters.
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Re: Collab Mapping #01 Phase 1/3

Post by GenMoKai »

Meh... i gues i made my cave a bit to big (IT isnt finished yet, but now you guys know how much space im using...
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Re: Collab Mapping #01 Phase 1/3

Post by papercoffee »

@ Gen
Hm? ...don't know if it is too big ...

Aham ...MY PART IS FINISHED !!!!
Renegade wrote:Don't kill me Myth, I mentioned in my previous post that I switched my room to branch off the two exits in Whitey's room on the pic you last posted.
It's a corner room with exits pointing towards papercoffees room and the other exit in Whitey's. Screenshots tonight. Promise. :mrgreen:
I have connected Whitey's room and mine ...Between there wasn't enough space for another room. So ...you do it right.
screen shots later....

@ Myth
...how about you take the upper part and connect my section and your first room?
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Creavion
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Re: Collab Mapping #01 Phase 1/3

Post by Creavion »

Nice cave Gen, it would be a waste if it would not be accepted (:

Will check the current map later paper (school + linux lol...)
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
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