Collab Mapping #01 Phase 1/3
- GenMoKai
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Re: Collab Mapping #01 Phase 1/3
No problem i think it can be solved easely, else we "close" that section in a cool idea
EAT THOSE FRIGGIN BANANAS !!!!!
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- papercoffee
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Re: Collab Mapping #01 Phase 1/3
<=again You are all awesome ...I can't stop laugh.
It will be hard but not impossible ...if the map has a story.
It will be hard but not impossible ...if the map has a story.
=THE STORY=
Years ago Liandri corp. build this underground mine Factory and discovered someday an underground temple near the construction work. Without any regard they destroyed parts of this temple to follow up to build the factory... but some day, the factory was nearly finished, something happened ...The flambeaus of the dead temple were inflamed again... and one after one of the worker died.
Liandri decided to seal the unfinished factory and the curse inside ...The facility was half working but unused and abandon.
Till now.
Last edited by papercoffee on Tue May 25, 2010 11:37 am, edited 3 times in total.
- Creavion
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Re: Collab Mapping #01 Phase 1/3
And again its a facility connected through rooms, ramps, lifts and other stuff (with some nice architecture here and there). And again an other facility without any real purpose. Thats liandri.
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Re: Collab Mapping #01 Phase 1/3
For map story something that makes the most sense is that some corporation built X factory and in year Y there was a huge earthquake. The factory partly collapsed and got somehow mixed up whit Z ruins. In the end Liandri dug it up and renovated it to become another arena for their tournament.
Ok, I'm merging again when I have time... OMFG That's...
You guys better be cooking some awesome solution for this.
Ok, I'm merging again when I have time... OMFG That's...
You guys better be cooking some awesome solution for this.
- papercoffee
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Re: Collab Mapping #01 Phase 1/3
Now ...I ...am... fucked ...........DAMN!
My hole planing for this section is broken ...
Ok I see what I can do there .....
But maybe I need help from Dave...
didn't you see how near you come to my first section with your exit-point ?
Or I make something destroyed ...anyway I try something
My hole planing for this section is broken ...
Ok I see what I can do there .....
But maybe I need help from Dave...
didn't you see how near you come to my first section with your exit-point ?
Or I make something destroyed ...anyway I try something
- editor Dave
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Re: Collab Mapping #01 Phase 1/3
Okay, then I'll build a second room...
Is it better now with a shape like this?
Is it better now with a shape like this?
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- Creavion
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Re: Collab Mapping #01 Phase 1/3
Much better, I think. At least the poor paperboy is not in trouble anymore.
About to be non-active
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My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
- papercoffee
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- editor Dave
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Re: Collab Mapping #01 Phase 1/3
I have two questions...
1.
1.
2. When I build the second room, shall I open a new group or shall I still use the old one?editor Dave wrote:But one question considering Special Events: When a sound which is triggered by one player should be played only for this one player, do I have to set "PlayersPlaySoundEffect" or "PlaySoundEffect"?
10-Year Anniversary on Jun 08, 2019.
- Creavion
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Re: Collab Mapping #01 Phase 1/3
I guess thats not possible: PlayersPlaySoundEffect plays a full sound effect which predominate anything else. Never used PlaySoundEffect, but I think thats just a triggered "one shot" "ambient" sound.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
Re: Collab Mapping #01 Phase 1/3
Each room goes into a new group. After around the 3rd merge, I learnt how to do it properly. Grouping in the merging process is only one click away.
So yeah. I auto group everything. I don't really care if you group or not.
So yeah. I auto group everything. I don't really care if you group or not.
- editor Dave
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Re: Collab Mapping #01 Phase 1/3
Okay, I'm finished! Have fun and I hope now it's easier to merge the rooms
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10-Year Anniversary on Jun 08, 2019.
- papercoffee
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Re: Collab Mapping #01 Phase 1/3
Dude ....you got me already with the first room... but now ...awe-inspiring!!editor Dave wrote:Okay, I'm finished! Have fun and I hope now it's easier to merge the rooms
Wait, left in the first picture is this a "replace me" brush? where does it aim to?
- editor Dave
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Re: Collab Mapping #01 Phase 1/3
Here! But could have also looked in my map, I uploaded it already.
And thanks, but that's really nothing special...
And thanks, but that's really nothing special...
10-Year Anniversary on Jun 08, 2019.
- GenMoKai
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Re: Collab Mapping #01 Phase 1/3
i think i now can create the perfect part when paper is done with his part
EAT THOSE FRIGGIN BANANAS !!!!!
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