Collab Mapping #01 Phase 1/3

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GenMoKai
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Re: Collab Mapping #01 Phase 1/3

Post by GenMoKai »

No problem ;) i think it can be solved easely, else we "close" that section in a cool idea
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Re: Collab Mapping #01 Phase 1/3

Post by papercoffee »

:loool: <=again You are all awesome ...I can't stop laugh.
It will be hard but not impossible ...if the map has a story.
=THE STORY=
Years ago Liandri corp. build this underground mine Factory and discovered someday an underground temple near the construction work. Without any regard they destroyed parts of this temple to follow up to build the factory... but some day, the factory was nearly finished, something happened ...The flambeaus of the dead temple were inflamed again... and one after one of the worker died.
Liandri decided to seal the unfinished factory and the curse inside ...The facility was half working but unused and abandon.

Till now.
Last edited by papercoffee on Tue May 25, 2010 11:37 am, edited 3 times in total.
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Re: Collab Mapping #01 Phase 1/3

Post by Creavion »

And again its a facility connected through rooms, ramps, lifts and other stuff (with some nice architecture here and there). And again an other facility without any real purpose. Thats liandri.
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Re: Collab Mapping #01 Phase 1/3

Post by Myth »

For map story something that makes the most sense is that some corporation built X factory and in year Y there was a huge earthquake. The factory partly collapsed and got somehow mixed up whit Z ruins. In the end Liandri dug it up and renovated it to become another arena for their tournament.

Ok, I'm merging again when I have time... OMFG
Untitled.jpg
That's...

You guys better be cooking some awesome solution for this.
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Re: Collab Mapping #01 Phase 1/3

Post by papercoffee »

Now ...I ...am... fucked ...........DAMN!
My hole planing for this section is broken ... :x
Ok I see what I can do there ..... :omfg:

But maybe I need help from Dave...
didn't you see how near you come to my first section with your exit-point ?

Or I make something destroyed ...anyway I try something
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Re: Collab Mapping #01 Phase 1/3

Post by editor Dave »

Okay, then I'll build a second room...
Is it better now with a shape like this?
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Re: Collab Mapping #01 Phase 1/3

Post by Creavion »

Much better, I think. At least the poor paperboy is not in trouble anymore.
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Re: Collab Mapping #01 Phase 1/3

Post by papercoffee »

Yeah ...I'm Happy now..... (^__^)
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Re: Collab Mapping #01 Phase 1/3

Post by editor Dave »

I have two questions...

1.
editor Dave wrote:But one question considering Special Events: When a sound which is triggered by one player should be played only for this one player, do I have to set "PlayersPlaySoundEffect" or "PlaySoundEffect"?
2. When I build the second room, shall I open a new group or shall I still use the old one?
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Re: Collab Mapping #01 Phase 1/3

Post by Creavion »

I guess thats not possible: PlayersPlaySoundEffect plays a full sound effect which predominate anything else. Never used PlaySoundEffect, but I think thats just a triggered "one shot" "ambient" sound.
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Re: Collab Mapping #01 Phase 1/3

Post by Myth »

Each room goes into a new group. After around the 3rd merge, I learnt how to do it properly. Grouping in the merging process is only one click away.

So yeah. I auto group everything. I don't really care if you group or not.
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Re: Collab Mapping #01 Phase 1/3

Post by editor Dave »

Okay, I'm finished! Have fun and I hope now it's easier to merge the rooms :o
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's Part 2-2.png
's Part 2-1.png
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Re: Collab Mapping #01 Phase 1/3

Post by papercoffee »

editor Dave wrote:Okay, I'm finished! Have fun and I hope now it's easier to merge the rooms :o
Dude ....you got me already with the first room... but now ...awe-inspiring!!

Wait, left in the first picture is this a "replace me" brush? where does it aim to? :|
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's Part 2-2.png
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Re: Collab Mapping #01 Phase 1/3

Post by editor Dave »

Here! But could have also looked in my map, I uploaded it already. ;)
And thanks, but that's really nothing special...
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GenMoKai
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Re: Collab Mapping #01 Phase 1/3

Post by GenMoKai »

i think i now can create the perfect part when paper is done with his part :)
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