Collab Mapping #01 Phase 1/3

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--=PsyXandeR=--
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Re: Collab Mapping #01 Phase 1/3

Post by --=PsyXandeR=-- »

Just wondering, where can I get the latest version of the map?
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Re: Collab Mapping #01 Phase 1/3

Post by editor Dave »

Look at the first post of this thread. Myth edits it with every new update ;)

@Creavion: Let me see, maybe I will contribute another part...If I have ideas.

What about papercoffee's part? Is it still in production?
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Re: Collab Mapping #01 Phase 1/3

Post by --=PsyXandeR=-- »

That part is mine. Connecting Ripper hallway and the nice Orbital like hallway on a floor above.
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Re: Collab Mapping #01 Phase 1/3

Post by Creavion »

My floating crates bug still needs to be fixed, I think

@Alex: Good, finally you also make a part^^. Maybe you can (try to) add a "replace me" brush in direction of editor dave temple part?
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Re: Collab Mapping #01 Phase 1/3

Post by Renegade »

First, thanks for the feedback everyone.
I'm glad to see no one tried to get on the roof with the impact hammer + jump boots.
and no one found a HOM, that's good.

@Dave:
I sort of skimmed over the rules :) I'm not one to record how many brushes are visible from various angles. UT99 being as old as it is, I think high poly counts shouldn't matter too much anymore. This is art. No limitations. But that's just me. :) That, and I really dont want to delete any trims :? Without them I think a room looks bare and sloppy. As for the issue in WTF.jpg, that's a product of mappers sloth :lol: I had initially envisioned a cavern/abyss down there that fades from orange to black, but I realized that would be a large and time consuming investment as I'm just not good with terrain at all. Then I tried running water and it just looked odd so I just applied a pretty texture, set it to unlit and called it a day. If anyone has a suggestion or want's to toy with it, be my guest. :tu:

@Myth
1. Two weeks.
2. Yes. For some odd reason, I completely forgot about file compression. Shame on me :(
3. Good point there. I did consider grabbing a couple more spots, but I didn't want to do that and then have all those rooms to worry about, so I focused on one.
4. Refer to two.
5. Yeah, I did. I said that earlier on with an former post in this thread. To be honest I didn't stress out about it being accepted or not, just seeing mappers still alive and doing their thing inspired me to build again. I had no intention of ever opening Ued again :lol:
6. Refer to four.
7. Modify away. [Or do you want me to? :P] Next time I'll adhere to the overall theme.

Also, which exit? And how is it off?

@Creavion
No releases. I've only built a few rooms and drawn a few layouts with architecture ideas. I don't really have the patience to build an entire map :?
But now that there's some incentive, I might try it.

Again, thanks for the feedback all. 8)
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Re: Collab Mapping #01 Phase 1/3

Post by GenMoKai »

Renegade wrote:First, thanks for the feedback everyone.
I'm glad to see no one tried to get on the roof with the impact hammer + jump boots.
and no one found a HOM, that's good.
I always try the jumpboots/impact hammer :tongue: but i like such cheats, the only way i can win online *cough* but i didnt found any HOM :roll:

Ow and BTW, i think im clear
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Re: Collab Mapping #01 Phase 1/3

Post by Filipe »

When Alex ends his room i will start doing mine

In here
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Re: Collab Mapping #01 Phase 1/3

Post by GenMoKai »

uhm. Didnt renegade already built something there?check previous page please
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Re: Collab Mapping #01 Phase 1/3

Post by Myth »

filipe, thats already taken by renegade. The image you posted is from a really old version of the actual map. Did i forget to update the first post since that long?

papercoffee, is your part still in the works? Hurry up,or at least pls post some shots. A lot depends on that section.
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Re: Collab Mapping #01 Phase 1/3

Post by papercoffee »

Myth wrote:papercoffee, is your part still in the works? Hurry up,or at least pls post some shots. A lot depends on that section.
Sorry ...I was very busy in my work ...BUT NOW I HAVE URLAUB!! I will make some shots ... This connection part is not easy because I take the temple exit to the north from the first room ....can't explain well ....you will see.
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Re: Collab Mapping #01 Phase 1/3

Post by Filipe »

ups
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Re: Collab Mapping #01 Phase 1/3

Post by Filipe »

And here? (not in gen part)
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Re: Collab Mapping #01 Phase 1/3

Post by Renegade »

Filipe wrote:And here? (not in gen part)
Not taken, but that SS reveals a BSP hole I missed :?

EDIT:
Damn, I forgot to mention to make sure you place portals on the exits of my room that youre branching off of. I used Zone Lighting and you should
close it off unless you want it to spill over.
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Re: Collab Mapping #01 Phase 1/3

Post by papercoffee »

GAAAAAAAAHHHH DAMN YOU "Protection fault" ...ok my part is not totally gone but ...you know what I feel right now, do you guys?
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Re: Collab Mapping #01 Phase 1/3

Post by GenMoKai »

well... If you have any troubles with the map, just call me :) or pm me or whatever...i think i can help you, like the others, they know my mapping skills
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