Collab Mapping #01 Phase 1/3

Tutorials and discussions about Mapping - Introduce your own ones!
User avatar
Creavion
Godlike
Posts: 4497
Joined: Sun Feb 17, 2008 7:23 pm
Personal rank: About to be non-act.
Location: Germany, Lower Saxony

Re: Collab Mapping #01 Phase 1/3

Post by Creavion »

Alex.. don`t make trouble again ... :mad2:
It can not be that you are not EVEN able to finish ONE room. Come on! Read this crap, give yourself a facepalm and finish it already. :mad2:
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
User avatar
Renegade
Adept
Posts: 256
Joined: Thu May 13, 2010 3:01 am
Personal rank: Vigilante
Location: Atlanta, Georgia

Re: Collab Mapping #01 Phase 1/3

Post by Renegade »

Creavion wrote:Alex.. don`t make trouble again ... :mad2:
It can not be that you are not EVEN able to finish ONE room. Come on! Read this crap, give yourself a facepalm and finish it already. :mad2:
Come on now.
What if he got hit by a truck?
User avatar
--=PsyXandeR=--
Inhuman
Posts: 945
Joined: Sun Jan 27, 2008 5:25 pm
Personal rank: BANANAS
Location: Unknown?

Re: Collab Mapping #01 Phase 1/3

Post by --=PsyXandeR=-- »

No I am still here... Anyone using a teleporter or not? I asked that few posts ago and no one gave definite answer. Now that Myth was so kind to finally show what the hell is going on, that is going to speed things up.
User avatar
Creavion
Godlike
Posts: 4497
Joined: Sun Feb 17, 2008 7:23 pm
Personal rank: About to be non-act.
Location: Germany, Lower Saxony

Re: Collab Mapping #01 Phase 1/3

Post by Creavion »

Good thats the sprit.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
User avatar
--=PsyXandeR=--
Inhuman
Posts: 945
Joined: Sun Jan 27, 2008 5:25 pm
Personal rank: BANANAS
Location: Unknown?

Re: Collab Mapping #01 Phase 1/3

Post by --=PsyXandeR=-- »

My part. Someone will have to merge it with the rest of the map since I cannot send huge files atm.
Attachments
UtcommAlex.zip
(135.86 KiB) Downloaded 81 times
User avatar
editor Dave
Inhuman
Posts: 904
Joined: Mon Mar 10, 2008 6:40 pm
Personal rank: Passionate SP Mapper
Location: Germany/Bavaria
Contact:

Re: Collab Mapping #01 Phase 1/3

Post by editor Dave »

alex, your part is cool but I'd add a mover which connects the upper floor, we have too many "one way" connections in the map already. Besides I'd change the slime to lava so that it fits to the other sections. It also would be less colourful which might be critisized by some people.
Last edited by editor Dave on Sun Jun 20, 2010 4:59 pm, edited 1 time in total.
Image
10-Year Anniversary on Jun 08, 2019.
User avatar
Creavion
Godlike
Posts: 4497
Joined: Sun Feb 17, 2008 7:23 pm
Personal rank: About to be non-act.
Location: Germany, Lower Saxony

Re: Collab Mapping #01 Phase 1/3

Post by Creavion »

editor Dave wrote:alex, your part is cool but I'd a mover which connects the upper floor, We have too many "one way" connections in the map already. Besides I'd change the slime to lava so that it fits to the other sections. It also would be less colourful which might be critisized by some people.
Whatever you contribute on the internet will be criticized always by anybody^^
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
Myth
Inhuman
Posts: 988
Joined: Tue Feb 12, 2008 5:57 pm
Personal rank: Low Poly Freak

Re: Collab Mapping #01 Phase 1/3

Post by Myth »

Aalex, those walls are really nice.


I'll merge soon.
User avatar
--=PsyXandeR=--
Inhuman
Posts: 945
Joined: Sun Jan 27, 2008 5:25 pm
Personal rank: BANANAS
Location: Unknown?

Re: Collab Mapping #01 Phase 1/3

Post by --=PsyXandeR=-- »

@Myth - Thanks.
@Dave - Well, I did give what we have atm and I don't really think that adding movers just now would be a good idea. I'd see how it goes with full item placement and only then make that sort of decision. About acid - meh. It is my personal preference - I always use green goo since acid fits this industrial theme. Lava doesn't - it will be even a bit illogical if you follow on of the storylines written by Papercoffee or someone else.
User avatar
Renegade
Adept
Posts: 256
Joined: Thu May 13, 2010 3:01 am
Personal rank: Vigilante
Location: Atlanta, Georgia

Re: Collab Mapping #01 Phase 1/3

Post by Renegade »

--=Aalexanderrr=-- wrote:it will be even a bit illogical if you follow on of the storylines written by Papercoffee or someone else.
Since we're so concerned with logic here :P
User avatar
editor Dave
Inhuman
Posts: 904
Joined: Mon Mar 10, 2008 6:40 pm
Personal rank: Passionate SP Mapper
Location: Germany/Bavaria
Contact:

Re: Collab Mapping #01 Phase 1/3

Post by editor Dave »

Renegade, when are you finished? :tongue:
Image
10-Year Anniversary on Jun 08, 2019.
User avatar
--=PsyXandeR=--
Inhuman
Posts: 945
Joined: Sun Jan 27, 2008 5:25 pm
Personal rank: BANANAS
Location: Unknown?

Re: Collab Mapping #01 Phase 1/3

Post by --=PsyXandeR=-- »

Renegade wrote:
--=Aalexanderrr=-- wrote:it will be even a bit illogical if you follow on of the storylines written by Papercoffee or someone else.
Since we're so concerned with logic here :P
Too bad we aren't.
User avatar
papercoffee
Godlike
Posts: 10448
Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.
Contact:

Re: Collab Mapping #01 Phase 1/3

Post by papercoffee »

--=Aalexanderrr=-- wrote:it will be even a bit illogical if you follow on of the storylines written by Papercoffee or someone else.
But as you can see in my second room the lava fits perfect in the industrial & mine theme... :wink:
User avatar
--=PsyXandeR=--
Inhuman
Posts: 945
Joined: Sun Jan 27, 2008 5:25 pm
Personal rank: BANANAS
Location: Unknown?

Re: Collab Mapping #01 Phase 1/3

Post by --=PsyXandeR=-- »

Okay, fine. Going to wait untill Myth merges my part with the rest of the map and after that I'm going to modify it.
Myth
Inhuman
Posts: 988
Joined: Tue Feb 12, 2008 5:57 pm
Personal rank: Low Poly Freak

Re: Collab Mapping #01 Phase 1/3

Post by Myth »

I merged your part whit the rest of the map.
(no other changes whatsoever)
Post Reply