Collab Mapping #01 Phase 1/3

Tutorials and discussions about Mapping - Introduce your own ones!
Myth
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Re: Collab Mapping #01 Phase 1/3

Post by Myth »

Great stuff Creavion.

Ok, I updated the first post again. Everything is merged. I'm doing my best to avoid all BSP errors. If there is an accidental change in your section please bump me.

ALSO: I'm reserving this replace me brush.
I've got some nice ideas how to continue from here.
Clipboard01.jpg
(srsly, you don't have to wait in lines, just make a post like this to avoid working on the same part)
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Last edited by Myth on Mon May 17, 2010 9:37 pm, edited 1 time in total.
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papercoffee
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Re: Collab Mapping #01 Phase 1/3

Post by papercoffee »

I take the right part of your start-room (not the ramp)

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GenMoKai
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Re: Collab Mapping #01 Phase 1/3

Post by GenMoKai »

Image

Uploaded with ImageShack.us

I think im clear enough ;)
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Creavion
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Re: Collab Mapping #01 Phase 1/3

Post by Creavion »

Yes, its mine(.utx).


:loool: yes I know bad joke. But nice to see some more contender here. But what about Alex.. or Ferali?
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GenMoKai
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Re: Collab Mapping #01 Phase 1/3

Post by GenMoKai »

Creavion wrote:Yes, its mine(.utx).


:loool: yes I know bad joke. But nice to see some more contender here. But what about Alex.. or Ferali?
lol, yeah it was idd a bad joke, but somehow quite funny :lol: Dunno, maybe if he ever gets on msn agian, ill ask
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Re: Collab Mapping #01 Phase 1/3

Post by papercoffee »

Ok I hope today on later evening (European time) I have finished my part...

Hey GenMoKai ...nice you join in.
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Re: Collab Mapping #01 Phase 1/3

Post by GenMoKai »

There we go, my part

WITH download version (all included)
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Creavion
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Re: Collab Mapping #01 Phase 1/3

Post by Creavion »

I really have to change my monitor settings. Your pic looks for me something like textures with 16 colours. :confused2: (like you would try to play UT2003 with a Riva TNT2 like me at that time)

I am surprised that you have done that that fast Gen^^

Looks really nice and gives me also some new ideas. So, overall this project was a good idea since we inspire each other.

BTW: I think papercoffee might have a small problem now with his part, since he has to "calculate" Gen`s map part as well. I just think from now on its a little bit tricky.
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GenMoKai
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Re: Collab Mapping #01 Phase 1/3

Post by GenMoKai »

Well, i always have small corridor idea's ;) i had something first... but there wasnt room enough for what i had in mind. These things are great for quick inspirations i gues
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Re: Collab Mapping #01 Phase 1/3

Post by Renegade »

Creavion wrote: BTW: I think papercoffee might have a small problem now with his part, since he has to "calculate" Gen`s map part as well. I just think from now on its a little bit tricky.
Yes I was going to say something along those lines. Gen's "replace me" area is 96uu away from one of Myth's and on different levels/lines making it difficult for a simple doorway. Perhaps when its under 128 to another room you should save some trouble and make an effort to allow for an easy connection,

Oh, and count me in. I'm building off of whitey's room on the lower level.
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GenMoKai
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Re: Collab Mapping #01 Phase 1/3

Post by GenMoKai »

there is an easy solution... i create a screenshot
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Myth
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Re: Collab Mapping #01 Phase 1/3

Post by Myth »

Ok, I've finished my section.
I'm glad to see that more mappers are interested.
I took Gen's section into consideration and added a drop-down. It has to be connected whit Gen's section by someone else.
Now we only need a place where players can climb up.

Merged and updated first post.

Current map state:
Image

Download
ut99untitled05.zip

In the background I'm managing the map and killing any BSP errors I see.
Changes to some sections
@Creavion03: I've set the solidity of 2 semisolid brushes that you copied from me to non-solid since they don't have collision and caused a minor BSP bug.
@Myth01: I've set the solidity of the crate to solid. Subdivided a subtractive brush. (Its my section but whatever the safer the better)

If you notice any BSP holes, missing geometry or bugged geometry BUMP me.
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Creavion
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Re: Collab Mapping #01 Phase 1/3

Post by Creavion »

Nice stuff. Maybe next week or so I can build an other part.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
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papercoffee
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Re: Collab Mapping #01 Phase 1/3

Post by papercoffee »

I am not lazy but I have not much time ...but I got it so far as it is now ...I hope I can finish it tomorrow. :sad2:
I don't know where to put the second place holder?
EDIT---------------------------------
Oh and btw. don't look at the texture the wall is not finished
Myth wrote:Now we only need a place where players can climb up.
climb up? Hey ...I planed for my part something to change levels as you can see in pic 3 is the place holder over the entrance.
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Myth
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Re: Collab Mapping #01 Phase 1/3

Post by Myth »

I was referring to Gen's section. to climb up from there.
The first replaceme brush (marked whit red) in my section got pretty much isolated. (pink)
Clipboard01.jpg
(yellow) It might be possible if we build a few more sections above, but I think it's not really worth it.

Should I close it up?

IF we want to build an upper section we need more than one place to climb up. It would be best if we start using some movers in that case.
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