Collab Mapping #01 Phase 1/3

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papercoffee
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Re: Collab Mapping #01 Phase 1/3

Post by papercoffee »

Creavion wrote:Nice cave Gen, it would be a waste if it would not be accepted (:

Will check the current map later paper (school + linux lol...)
I love this mix between Mine and Factory ... hehe my jumpevator can be one of the sealed entrance to this underground map.
Gen I think your cave can stay ...

@ Creavion
Ok ...
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Re: Collab Mapping #01 Phase 1/3

Post by GenMoKai »

There we go... its My part!!
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Re: Collab Mapping #01 Phase 1/3

Post by Creavion »

Fantastic built cave, Gen. But I guess you have done something VERY simlar already for a certain Lowpoly map in the past, right? :mrgreen:

I think we should stopp the project for now, until Myth has merged anything to a new map file to give us a overview what has to be done next, at least I have slightly lost it.

I would/could try to connect two "replace me" exits (the narrow cave exit of Gens part maybe with one of the exits of papercoffee), but that would requiere to know exactly where I have to build, so I prefer to wait.
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Re: Collab Mapping #01 Phase 1/3

Post by GenMoKai »

Creavion wrote:Fantastic built cave, Gen. But I guess you have done something VERY simlar already for a certain Lowpoly map in the past, right? :mrgreen:

I think we should stopp the project for now, until Myth has merged anything to a new map file to give us a overview what has to be done next, at least I have slightly lost it.
How did you know?! :shock: ghehe of course i did. Simple and still it looks nice (and i love creating caves)

I also stop now for a while, until everything is merged, i will go further. Same als Crev siad
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Re: Collab Mapping #01 Phase 1/3

Post by Myth »

Great stuff Gen.
It's bit big but it's awesome.
Even I think that the size limit is stoopid but whiout it someone would make huge empty spaces that are just a waste of space.

I know I should merge, but it's Friday and I've got to go now. :D
"When I get back" I'll just merge everything.
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Re: Collab Mapping #01 Phase 1/3

Post by papercoffee »

No one says something about my part... is it so bad?

@ Gen
nice cave... what LP map is Creavion talking about?
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Re: Collab Mapping #01 Phase 1/3

Post by Creavion »

Dont worry, its ok^^
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Re: Collab Mapping #01 Phase 1/3

Post by GenMoKai »

i contributed 2 maps for the LowPoly mappack. Just download them and search for the maps dm-lp-sacrificum and dm-lp-sepulchrum. I really love ancient/cave mapping :D
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Re: Collab Mapping #01 Phase 1/3

Post by papercoffee »

I do have already this two maps ...didn't noticed its from you. :D

To my part ...I thought to build another section with this jumpevator ...or is it a useless device and not worth the effort?
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Re: Collab Mapping #01 Phase 1/3

Post by GenMoKai »

hmm can be an idea.maybe a bigger entrance somewhere?128*256 is for me a narrow spot to create something cool what fits :p
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Re: Collab Mapping #01 Phase 1/3

Post by Myth »

Ok, everything has been merged again.

New version contains Gen's cave paper's jump elevator thingy and one of my skyboxes.
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download link is in first post.


@Renegade: how's your part?

If there are any BSP errors or any missing geometry please tell me.

It's a bit of a mess here so I'll connect these four.
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Re: Collab Mapping #01 Phase 1/3

Post by Creavion »

Brush259 and 260 order needs be to fixed. I leave that to you.

Papercoffees jumptube is also buggy as hell. Just go inside and you will see it by yourself.

And I guess that some invisble collision has be added later to the wooden planks in gens and my caves, otherwise bots could get stuck.

I could try to connect those 4 pieces.
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Re: Collab Mapping #01 Phase 1/3

Post by papercoffee »

to the Jumptube ...in my UT was no error.
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Re: Collab Mapping #01 Phase 1/3

Post by GenMoKai »

Creavion wrote:And I guess that some invisble collision has be added later to the wooden planks in gens and my caves, otherwise bots could get stuck.

I could try to connect those 4 pieces.
whoops. I knew ive forgotten something... Also forget to place a playerstart. I will also check the map tomorrow. Pichu should be watching football :)
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Re: Collab Mapping #01 Phase 1/3

Post by Creavion »

Does not matter atm, I think inventory placement and pathnetwork will be changed anyway.
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