CTF-Pankyhatesyou

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Acid.OMG
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CTF-Pankyhatesyou

Post by Acid.OMG »

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Re: CTF-Pankyhatesyou

Post by Creavion »

Only a few words:

Its spelled SECRET room with a "C" instead of a "K"

And I would suggest you to use the level screenshot .. to show a scene from the level itself.. not something completly off-topic, like this strange cat.

Map self.. like I said ... not my cup of tea. My list of points of "what I dont like" wouldn`t help anybody... neither me or you.
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Re: CTF-Pankyhatesyou

Post by Hook »

I like it - even Secret spelled "Sekret"!
A touch of originality! :tu:
And your preview screen shots? - I gotta say they are Different.
Not the same-ol-same-ol for sure. (I like cats!) :lol:
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Re: CTF-Pankyhatesyou

Post by Creavion »

Hook wrote:I like it - even Secret spelled "Sekret"!
A touch of originality! :tu:
Come on, this is ridiculous... :confused2:
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
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Re: CTF-Pankyhatesyou

Post by Acid.OMG »

creavion. love the fact that your tryign to teach me/help me, which i am reading the tutorials, but you need to realize that my community does not demand much from the maps, mostly just a fun gameplay. The screenshots are liek my community's sense of humor. And you have to admit other than the default shapes and the lack of decorations its a pretty decent RX map. I mean in my maps ive used a skybox, a modulated mirror, a modulated wall "the contrast of the lighting on the other side looks cool", secret rooms that are hard to find even in unrealEd, a chamber that you need to die to exit.

I will make some cool dm maps once i learn your tutorials tho. But I think it is a little over the top to say that my maps "look liek they were made by someone with one week experience". Because I have been mapping for a while. I'm no pro but I don't need to be to satisfy my community. :o
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Re: CTF-Pankyhatesyou

Post by Myth »

Creavion wrote:
Hook wrote:I like it - even Secret spelled "Sekret"!
A touch of originality! :tu:
Come on, this is ridiculous... :confused2:
This made my day... :D :D :D :D
Acid.OMG wrote:creavion. love the fact that your tryign to teach me/help me, which i am reading the tutorials, but you need to realize that my community does not demand much from the maps, mostly just a fun gameplay. The screenshots are liek my community's sense of humor. And you have to admit other than the default shapes and the lack of decorations its a pretty decent RX map. I mean in my maps ive used a skybox, a modulated mirror, a modulated wall "the contrast of the lighting on the other side looks cool", secret rooms that are hard to find even in unrealEd, a chamber that you need to die to exit.
I can understand this perfectly. Something I've picked up not so long ago.
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Re: CTF-Pankyhatesyou

Post by Creavion »

Acid.OMG wrote:creavion. love the fact that your tryign to teach me/help me, which i am reading the tutorials, but you need to realize that my community does not demand much from the maps, mostly just a fun gameplay.
Fun + good graphics = even more fun.

Actually you should not keep "lowlevel" mapper only because of your community. If my (nonexisting) fangroup would demand from me to build cube maps filled with redeemers, I would send even of them to hell: "Screw you all, if you want poor build maps, do it by yourself".
But at the end its up to you. It would not make me anywise happy... this needs to be said now, there is no way to avoid that... to build maps like those. A finished map needs to be a very special moment in the life of a mapper. Its normal if you need about 2 weeks - or even more - to finish a map.. if you know what you are doing (you know the tools.. you proceed with a higher mapping speed). Ok.. there is no need to invest >9000 working hours in a retarded jungle-beach-industrial map like me (I really needed 11 months to finish my so far biggest map at all and I mapped nearly every day.. around 5 hours +... good times).
About to be non-active
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Why do I leave? click here
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Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
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Re: CTF-Pankyhatesyou

Post by Hook »

"Beauty" is in the Eye of the Beholder! :wink:
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Re: CTF-Pankyhatesyou

Post by editor Dave »

Okay, be honest:

Which map looks better?This or this? Which one of these would you want to play more likely? I hope you get what I (and we all) mean.
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Re: CTF-Pankyhatesyou

Post by Hook »

Maybe somewhere in the middle! LOL :D
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and Now with FOOD FIGHT and Frying Pan arena !!!
IP: 68.232.181.236:7777 <-(NEW IP to come)
UT99 MH Server -> {CMH} CROSSBONES Monster Hunt (MH) by Mars007 (The Original) - IP: 108.61.238.93:7777
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Re: CTF-Pankyhatesyou

Post by Creavion »

editor Dave wrote:Okay, be honest:

Which map looks better?This or this? Which one of these would you want to play more likely? I hope you get what I (and we all) mean.
Dave, you have to come with a more clearly example (compare one of Swankys maps with a noob cube filled with redeemers e.g). But personally I do not think it would change a thing. Some people seem to like everything.
About to be non-active
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Why do I leave? click here
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Re: CTF-Pankyhatesyou

Post by editor Dave »

I don't know any of these Redeemer Cubes although I know they exist en masse. :tongue:
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Re: CTF-Pankyhatesyou

Post by Acid.OMG »

editor Dave wrote:Okay, be honest:

Which map looks better?This or this? Which one of these would you want to play more likely? I hope you get what I (and we all) mean.

the first one made me giggle
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Re: CTF-Pankyhatesyou

Post by Renegade »

A maps visuals are what initially lure players in (lust). Gameplay is what makes them stay (love). Bad metaphor I know. But, it doesn't matter how pretty a map is, if the gameplay blows, no one will stay. Cube maps are considered "hardcore" because they do nothing to modify or add depth to basic/core gameplay, some people like this (even though it makes for dull and mindless fragging) IMO, A "good" map not only has pleasing visuals but the floorplan is made in such a way that allows for some thought and strategy. (z axis, multiple exits, traps, ambush points, etc.) It works with the core gameplay and adds depth to it. This is why weapon and item placement is essential when making a "good" map.

There's a whole chapter in one of Hourences books about this.
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Re: CTF-Pankyhatesyou

Post by [did]Madis »

Creavion wrote:
Hook wrote:I like it - even Secret spelled "Sekret"!
A touch of originality! :tu:
Come on, this is ridiculous... :confused2:
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