Random Texture Thread

Tutorials and discussions about Mapping - Introduce your own ones!
User avatar
Creavion
Godlike
Posts: 4497
Joined: Sun Feb 17, 2008 7:23 pm
Personal rank: About to be non-act.
Location: Germany, Lower Saxony

Re: Random Texture Thread

Post by Creavion » Mon Dec 10, 2012 5:00 pm

They are not too big. S3TC (allowing to display textures larger than 256 pix), most people nowadays have a fast enough internet connection. I don`t see any problem there. BTW: They look very nice.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.

User avatar
papercoffee
Godlike
Posts: 9736
Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.

Re: Random Texture Thread

Post by papercoffee » Mon Dec 10, 2012 6:21 pm

ah no... I did mean, it's too big for an in-game computer panel.
It would look too good compared to the other textures :mrgreen:

User avatar
Creavion
Godlike
Posts: 4497
Joined: Sun Feb 17, 2008 7:23 pm
Personal rank: About to be non-act.
Location: Germany, Lower Saxony

Re: Random Texture Thread

Post by Creavion » Mon Dec 10, 2012 6:40 pm

Scale it down. Pick some other highres textures. Problem solved!
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.

User avatar
Dr.Flay
Godlike
Posts: 3286
Joined: Thu Aug 04, 2011 9:26 pm
Personal rank: Chaos Evangelist
Location: Kernow, UK

Re: Random Texture Thread

Post by Dr.Flay » Mon Dec 10, 2012 8:51 pm

Mmmm. Very nice textures.
They would be perfect for this mod.
Unreal Computer
http://www.unrealsp.org/forums/viewtopic.php?f=3&t=2656

1 criticism.
JPEG is intended for web pages and examples of the actual pictures, never for actually working from.
As you have used Gimp, you will however be able to switch off chroma subsampling and enable floating-point calculation.
Even with these settings and 100% quality, JPEG is not ideal.

A RAR file with BMPs, or compress as PNGs would be nice please :tu:
If storage is an issue, I can host them, or you can join my site and get 2GB of your own storage to use as you please.

Making texture-packs is easy, once you have imported your first texture. If you can't find a tutorial here, check the old tutorials at www.oldunreal.com
UEd for Unreal 227 and UT2K4 have useful features that make the job easier (if you have either of them, use them).

shockpl
Average
Posts: 50
Joined: Sun Feb 15, 2015 1:25 am

Re: Random Texture Thread

Post by shockpl » Sat Feb 13, 2016 12:26 pm

Hi again maybe here :)
Can someone help me with small thing: how to check what texture is used in UED on the wall ?
I neeed to know what texture is used on dm-codex where is invisibility and sniper underground also same texture is on armor and dont know how to check this :F
I will be grateful.

User avatar
Swanky
Adept
Posts: 404
Joined: Sun Mar 16, 2008 9:06 pm
Personal rank: Brush Commander
Location: inside ze bocks

Re: Random Texture Thread

Post by Swanky » Sat Feb 13, 2016 12:31 pm

Right click on Texture -> Surface Properties -> Texture will be displayed in the property window's header with the format [package.group.texturename].

Does anyone know of a collection of clean white-metal textures?

shockpl
Average
Posts: 50
Joined: Sun Feb 15, 2015 1:25 am

Re: Random Texture Thread

Post by shockpl » Sat Feb 13, 2016 1:06 pm

Swanky wrote:Right click on Texture -> Surface Properties -> Texture will be displayed in the property window's header with the format [package.group.texturename].

Does anyone know of a collection of clean white-metal textures?
Thanks ! :) im so blind lol

User avatar
sektor2111
Godlike
Posts: 4891
Joined: Sun May 09, 2010 6:15 pm
Location: On the roof.

Re: Random Texture Thread

Post by sektor2111 » Thu Sep 01, 2016 4:29 pm

enum ME_BumpWhenEncroach

To prove that UT99 is being used/modded/blabla whatever I have prepared (because of title) 3 random textures with some Wood meaning (OSB in some terms), as follows:
[attachment=3]Osb_1.jpg[/attachment]
[attachment=2]Osb_2.jpg[/attachment]
[attachment=1]Osb_3.jpg[/attachment]
And attaching PCX for Importing.
[attachment=0]OsB_Tex.7z[/attachment]
You do not have the required permissions to view the files attached to this post.

User avatar
Gustavo6046
Godlike
Posts: 1012
Joined: Mon Jun 01, 2015 7:08 pm
Personal rank: Zeta Group leader

Re: Random Texture Thread

Post by Gustavo6046 » Thu Sep 01, 2016 7:11 pm

Well uhm, now that we are into it...
Image

User avatar
zacman
Adept
Posts: 412
Joined: Wed Apr 15, 2009 5:36 am
Personal rank: M-M-M-MONSTER KILL

Re: Random Texture Thread

Post by zacman » Thu Mar 30, 2017 10:14 am

Just some textures I've whipped up for something I'm working on (Feel free to take bets on if it'll ever be finished though.) The wheel and the chopper blades both have multiple frames for animation (though the wheel's anim is pretty ugly)
DemoPalette.jpg
You do not have the required permissions to view the files attached to this post.
Image[url=steam://friends/add/76561198048595886]Image[/url]

User avatar
sektor2111
Godlike
Posts: 4891
Joined: Sun May 09, 2010 6:15 pm
Location: On the roof.

Re: Random Texture Thread

Post by sektor2111 » Thu Mar 30, 2017 7:48 pm

Oh well, Thank you! Nice to see you active.