Random Texture Thread

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Re: Random Texture Thread

Postby Creavion » Mon Dec 10, 2012 5:00 pm

They are not too big. S3TC (allowing to display textures larger than 256 pix), most people nowadays have a fast enough internet connection. I don`t see any problem there. BTW: They look very nice.
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Re: Random Texture Thread

Postby papercoffee » Mon Dec 10, 2012 6:21 pm

ah no... I did mean, it's too big for an in-game computer panel.
It would look too good compared to the other textures :mrgreen:
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Re: Random Texture Thread

Postby Creavion » Mon Dec 10, 2012 6:40 pm

Scale it down. Pick some other highres textures. Problem solved!
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Re: Random Texture Thread

Postby Dr.Flay » Mon Dec 10, 2012 8:51 pm

Mmmm. Very nice textures.
They would be perfect for this mod.
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http://www.unrealsp.org/forums/viewtopic.php?f=3&t=2656

1 criticism.
JPEG is intended for web pages and examples of the actual pictures, never for actually working from.
As you have used Gimp, you will however be able to switch off chroma subsampling and enable floating-point calculation.
Even with these settings and 100% quality, JPEG is not ideal.

A RAR file with BMPs, or compress as PNGs would be nice please :tu:
If storage is an issue, I can host them, or you can join my site and get 2GB of your own storage to use as you please.

Making texture-packs is easy, once you have imported your first texture. If you can't find a tutorial here, check the old tutorials at www.oldunreal.com
UEd for Unreal 227 and UT2K4 have useful features that make the job easier (if you have either of them, use them).
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Re: Random Texture Thread

Postby shockpl » Sat Feb 13, 2016 12:26 pm

Hi again maybe here :)
Can someone help me with small thing: how to check what texture is used in UED on the wall ?
I neeed to know what texture is used on dm-codex where is invisibility and sniper underground also same texture is on armor and dont know how to check this :F
I will be grateful.
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Re: Random Texture Thread

Postby Swanky » Sat Feb 13, 2016 12:31 pm

Right click on Texture -> Surface Properties -> Texture will be displayed in the property window's header with the format [package.group.texturename].

Does anyone know of a collection of clean white-metal textures?
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Re: Random Texture Thread

Postby shockpl » Sat Feb 13, 2016 1:06 pm

Swanky wrote:Right click on Texture -> Surface Properties -> Texture will be displayed in the property window's header with the format [package.group.texturename].

Does anyone know of a collection of clean white-metal textures?

Thanks ! :) im so blind lol
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Re: Random Texture Thread

Postby sektor2111 » Thu Sep 01, 2016 4:29 pm

enum ME_BumpWhenEncroach

To prove that UT99 is being used/modded/blabla whatever I have prepared (because of title) 3 random textures with some Wood meaning (OSB in some terms), as follows:
Osb_1.jpg

Osb_2.jpg

Osb_3.jpg
Osb_3.jpg (23.37 KiB) Viewed 2495 times
And attaching PCX for Importing.
OsB_Tex.7z
Archived those 3 above samples in PCX format for importing in Editor.
(183.6 KiB) Downloaded 63 times
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Re: Random Texture Thread

Postby Gustavo6046 » Thu Sep 01, 2016 7:11 pm

Well uhm, now that we are into it...
Image
Terrain apprentice.
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Re: Random Texture Thread

Postby zacman » Thu Mar 30, 2017 10:14 am

Just some textures I've whipped up for something I'm working on (Feel free to take bets on if it'll ever be finished though.) The wheel and the chopper blades both have multiple frames for animation (though the wheel's anim is pretty ugly)
DemoPalette.jpg
Attachments
ChooperBlades.zip
(1.83 MiB) Downloaded 54 times
ImageImage
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Re: Random Texture Thread

Postby sektor2111 » Thu Mar 30, 2017 7:48 pm

Oh well, Thank you! Nice to see you active.
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