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Re: Random Texture Thread

Posted: Tue Aug 24, 2010 12:11 pm
by Myth
3x basic tile floors
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Re: Random Texture Thread

Posted: Thu Aug 26, 2010 7:14 pm
by Creavion
Myth wrote:3x basic tile floors
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Looks good, me likes specially the third one.

Re: Random Texture Thread

Posted: Thu Nov 18, 2010 1:17 am
by Shadow
Myth wrote:soo many off topic posts...
post useful stuff not bull$hit

This is a flare texture, wasted 2 hours getting that perfect color gradient and high color quality and I ended up not using it.
Wohooo, that's nice. May I use it for the new Particle Engine?

Re: Random Texture Thread

Posted: Thu Nov 18, 2010 11:51 am
by Creavion
@Myth: Have you ever thought about to write some texture tutorials for PS? E.g I would like to know how this works with those tiles. My knowledge is rather poor there.

Re: Random Texture Thread

Posted: Thu Nov 18, 2010 3:07 pm
by GenMoKai
Same here... but for every texture thingy... even for simple plain sand/dirt :)

Re: Random Texture Thread

Posted: Thu Nov 18, 2010 5:04 pm
by Myth
@Shadow: yeah you can use it. Why else would I put it in this thread?
I've never though of writing tutorials for PS.
I've only thought of writing tutorials for UnrealEd but I always had other things to work on.
Considering the fact that even now I can barely find time to map. Well maybe in the possible future, but don't count on it.
All I can say is that I've started from here: http://www.unrealplayground.com/forums/ ... le&id=6024

Also, I've never used photoshop.

Re: Random Texture Thread

Posted: Fri Nov 26, 2010 6:46 pm
by zacman
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Textures from my SP Campaign for Unreal 1, Breakout. Used for 2 of the prisoners cells (As you can see, they don't have the greatest of living conditions) Use them as STY_MODULATED

Re: Random Texture Thread

Posted: Mon Dec 06, 2010 7:16 am
by zacman
High Res Holographic computer screen thingies...

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(---ANIMATED---)
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(---ANIMATED---)
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Re: Random Texture Thread

Posted: Mon Dec 06, 2010 9:13 am
by Feralidragon
Very cool zacman, although those PCB components in the first screen don't look good to me. Perhaps I'm being influenced since I know exactly what they represent and where most likelly they were built in a PCB designer program (I did a few PCB designs myself 3 years ago), but they look out of place in that screen to me.

The rest looks really nice (even the connections and the PCB islands, they always look good in such screens).

Re: Random Texture Thread

Posted: Mon Dec 06, 2010 10:52 am
by GenMoKai
Wow... you made them yourselfs? I get some new fresh inspiration for it when i see those ^^

Re: Random Texture Thread

Posted: Mon Dec 06, 2010 11:52 am
by zacman
I used a combination of various photoshop brushes I've accumulated over time and some inner/outer glow effects, so not entirely myself, but I "put them together" so to speak :3 If I find that damn Txt file I'll show you links to the brushes that I used (The thing is lost somewhere on my HD)

Re: Random Texture Thread

Posted: Mon Dec 06, 2010 12:30 pm
by Shadow
They look awesome zacman, maybe I could create a cool looking new HUD / UI / Interface from it :D

Re: Random Texture Thread

Posted: Mon Dec 06, 2010 1:45 pm
by zacman
If you want, I can give you the links to the brushes I used when I find that damn .txt :3

Re: Random Texture Thread

Posted: Mon Dec 06, 2010 3:35 pm
by Creavion
GenMoKai wrote:Wow... you made them yourselfs? I get some new fresh inspiration for it when i see those ^^
For your underwater CTF map still from CMP2 times? :tongue: j/k...

Anyway, the unlocked and locked thingies are looking very good. Maybe I have a use for it, really great work. In case of using you would get your credits of course^^

Re: Random Texture Thread

Posted: Mon Dec 06, 2010 6:53 pm
by zacman
I posted them here for use ^^ They're for a single map that is nothing more than a plaything ATM, so other than in anyone else who uses thems work, they might never get a release :P