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Re: Random Texture Thread

Posted: Mon Dec 10, 2012 5:00 pm
by Creavion
They are not too big. S3TC (allowing to display textures larger than 256 pix), most people nowadays have a fast enough internet connection. I don`t see any problem there. BTW: They look very nice.

Re: Random Texture Thread

Posted: Mon Dec 10, 2012 6:21 pm
by papercoffee
ah no... I did mean, it's too big for an in-game computer panel.
It would look too good compared to the other textures :mrgreen:

Re: Random Texture Thread

Posted: Mon Dec 10, 2012 6:40 pm
by Creavion
Scale it down. Pick some other highres textures. Problem solved!

Re: Random Texture Thread

Posted: Mon Dec 10, 2012 8:51 pm
by Dr.Flay
Mmmm. Very nice textures.
They would be perfect for this mod.
Unreal Computer
http://www.unrealsp.org/forums/viewtopic.php?f=3&t=2656

1 criticism.
JPEG is intended for web pages and examples of the actual pictures, never for actually working from.
As you have used Gimp, you will however be able to switch off chroma subsampling and enable floating-point calculation.
Even with these settings and 100% quality, JPEG is not ideal.

A RAR file with BMPs, or compress as PNGs would be nice please :tu:
If storage is an issue, I can host them, or you can join my site and get 2GB of your own storage to use as you please.

Making texture-packs is easy, once you have imported your first texture. If you can't find a tutorial here, check the old tutorials at www.oldunreal.com
UEd for Unreal 227 and UT2K4 have useful features that make the job easier (if you have either of them, use them).

Re: Random Texture Thread

Posted: Sat Feb 13, 2016 12:26 pm
by shockpl
Hi again maybe here :)
Can someone help me with small thing: how to check what texture is used in UED on the wall ?
I neeed to know what texture is used on dm-codex where is invisibility and sniper underground also same texture is on armor and dont know how to check this :F
I will be grateful.

Re: Random Texture Thread

Posted: Sat Feb 13, 2016 12:31 pm
by Swanky
Right click on Texture -> Surface Properties -> Texture will be displayed in the property window's header with the format [package.group.texturename].

Does anyone know of a collection of clean white-metal textures?

Re: Random Texture Thread

Posted: Sat Feb 13, 2016 1:06 pm
by shockpl
Swanky wrote:Right click on Texture -> Surface Properties -> Texture will be displayed in the property window's header with the format [package.group.texturename].

Does anyone know of a collection of clean white-metal textures?
Thanks ! :) im so blind lol

Re: Random Texture Thread

Posted: Thu Sep 01, 2016 4:29 pm
by sektor2111
enum ME_BumpWhenEncroach

To prove that UT99 is being used/modded/blabla whatever I have prepared (because of title) 3 random textures with some Wood meaning (OSB in some terms), as follows:
[attachment=3]Osb_1.jpg[/attachment]
[attachment=2]Osb_2.jpg[/attachment]
[attachment=1]Osb_3.jpg[/attachment]
And attaching PCX for Importing.
[attachment=0]OsB_Tex.7z[/attachment]

Re: Random Texture Thread

Posted: Thu Sep 01, 2016 7:11 pm
by Gustavo6046
Well uhm, now that we are into it...
Image

Re: Random Texture Thread

Posted: Thu Mar 30, 2017 10:14 am
by zacman
Just some textures I've whipped up for something I'm working on (Feel free to take bets on if it'll ever be finished though.) The wheel and the chopper blades both have multiple frames for animation (though the wheel's anim is pretty ugly)
DemoPalette.jpg

Re: Random Texture Thread

Posted: Thu Mar 30, 2017 7:48 pm
by sektor2111
Oh well, Thank you! Nice to see you active.