How to light an outside map?

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Whitey
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How to light an outside map?

Post by Whitey »

I somewhat recall reading somewhere that it was possible to light an entire outside of a map without using a bunch of different light/torches.

Anyone (if they know) could tell me how to do this?
Or even a link to a tutorial explaining would be much appreciated.
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gopostal

Re: How to light an outside map?

Post by gopostal »

Zone light is your friend.
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Whitey
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Re: How to light an outside map?

Post by Whitey »

gopostal wrote:Zone light is your friend.
Did you even read the thread or just the title?

Because this doesn't help me if i don't know what it is. :noidea


EDIT: I figured it out, thanks. sorry for maybe sounding rude
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gopostal

Re: How to light an outside map?

Post by gopostal »

Didn't take it as rude. You'll find working in UT development is very frustrating at times. It's best to develop your skills in finding the information you need otherwise you should just stay a player. Most will answer questions but very few hold your hand through an entire discussion.
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Rakiayn
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Re: How to light an outside map?

Post by Rakiayn »

just place a 'zoneinfo' in your outside area
(its under actor>info>zoneinfo)
then go to its properties and change ambient brightness to something above 0
rebuild all and it should work

If you want to make an outside area that looks good, I suggest you use lights.
place them high, set lighteffect to LE_Cyllinder.
lightradius 255
light brightness 128 - 180 ( not to high , make lower value if more light sources intersect )
light saturation 64 - 180 (amount of white light, should not be to low or to high)
light hue: 23 (orange) 156 (blue) or 32 (yellow)
SzGergo
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Re: How to light an outside map?

Post by SzGergo »

Or you may play with spotlights. Set the lightactor bDirectional=true, rotate it to the desired direction, set lighteffect to LE_Spotlight, and adjust the light cone value as desired.
Placing a series of spotlights can somewhat simulate the sunligtht, but it is not perfect either.

As far as i know in the ued you cannot make true sunlight and parallel lighting.

But any good idea or trick is appreciated by me either!
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Slave
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Re: How to light an outside map?

Post by Slave »

Myth did a map that have a nice outside area lighting imo. It's called DM-SunsetArena and can be found on his user-page. I think it worth a looking on the light actors of it to see what have been done.
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Myth
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Re: How to light an outside map?

Post by Myth »

There are many ways to light an outside map.

What i've done in DM-SunsetArena is exactly what SzGergo said.

But the easiest whit the best results is what Rakiayn said
zoneinfo whit ambient brightness a bit above 0 and lights whit LE_Cyllinder and 255 light radius.
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