I somewhat recall reading somewhere that it was possible to light an entire outside of a map without using a bunch of different light/torches.
Anyone (if they know) could tell me how to do this?
Or even a link to a tutorial explaining would be much appreciated.
How to light an outside map?
- Whitey
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How to light an outside map?
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- Whitey
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Re: How to light an outside map?
Did you even read the thread or just the title?gopostal wrote:Zone light is your friend.
Because this doesn't help me if i don't know what it is.
EDIT: I figured it out, thanks. sorry for maybe sounding rude
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Re: How to light an outside map?
Didn't take it as rude. You'll find working in UT development is very frustrating at times. It's best to develop your skills in finding the information you need otherwise you should just stay a player. Most will answer questions but very few hold your hand through an entire discussion.
Re: How to light an outside map?
just place a 'zoneinfo' in your outside area
(its under actor>info>zoneinfo)
then go to its properties and change ambient brightness to something above 0
rebuild all and it should work
If you want to make an outside area that looks good, I suggest you use lights.
place them high, set lighteffect to LE_Cyllinder.
lightradius 255
light brightness 128 - 180 ( not to high , make lower value if more light sources intersect )
light saturation 64 - 180 (amount of white light, should not be to low or to high)
light hue: 23 (orange) 156 (blue) or 32 (yellow)
(its under actor>info>zoneinfo)
then go to its properties and change ambient brightness to something above 0
rebuild all and it should work
If you want to make an outside area that looks good, I suggest you use lights.
place them high, set lighteffect to LE_Cyllinder.
lightradius 255
light brightness 128 - 180 ( not to high , make lower value if more light sources intersect )
light saturation 64 - 180 (amount of white light, should not be to low or to high)
light hue: 23 (orange) 156 (blue) or 32 (yellow)
Re: How to light an outside map?
Or you may play with spotlights. Set the lightactor bDirectional=true, rotate it to the desired direction, set lighteffect to LE_Spotlight, and adjust the light cone value as desired.
Placing a series of spotlights can somewhat simulate the sunligtht, but it is not perfect either.
As far as i know in the ued you cannot make true sunlight and parallel lighting.
But any good idea or trick is appreciated by me either!
Placing a series of spotlights can somewhat simulate the sunligtht, but it is not perfect either.
As far as i know in the ued you cannot make true sunlight and parallel lighting.
But any good idea or trick is appreciated by me either!
Re: How to light an outside map?
Myth did a map that have a nice outside area lighting imo. It's called DM-SunsetArena and can be found on his user-page. I think it worth a looking on the light actors of it to see what have been done.
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Re: How to light an outside map?
There are many ways to light an outside map.
What i've done in DM-SunsetArena is exactly what SzGergo said.
But the easiest whit the best results is what Rakiayn said
zoneinfo whit ambient brightness a bit above 0 and lights whit LE_Cyllinder and 255 light radius.
What i've done in DM-SunsetArena is exactly what SzGergo said.
But the easiest whit the best results is what Rakiayn said
zoneinfo whit ambient brightness a bit above 0 and lights whit LE_Cyllinder and 255 light radius.