This was a project that took me quite a while to finish. I used an open source hi-rez texture pack and manually converted them all for use in uED. I also used actual music and sound effects from the game to complete it. Took me about 3-4 weeks to make and it was a great challenge getting everything proportionate with the actual game.
FIXED download link! ENJOY!!! http://www.filedropper.com/zelda
Pics:
Karakiro Village:
Windmill Outside:
Windmill Inside:
Dampe's Graveyard:
Goron City:
Royal Family Tomb:
Again I will post links and server info as soon as I can.
BT-ZeldaQuest
BT-ZeldaQuest
Last edited by INF3C71ON on Wed Nov 10, 2010 5:16 pm, edited 2 times in total.
XBL: INF3C71ON aka -dsm.madman- -dsm. and -=NEP=- Former Clan Leader
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Re: BT-ZeldaQuest
Ok, this looks really good.
Self made textures, third party highres textures for the original game (emulator)?
Self made textures, third party highres textures for the original game (emulator)?
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
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Re: BT-ZeldaQuest
You, sir, get loads of rep from me - really refreshing style and really nice work in general!
Re: BT-ZeldaQuest
also forgot to mention that the windmill blades do spin and the inside of the windmill mechanism also spins and the goron jar in the bottom of the city also spins. these things all correspond with the gameplay.
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Re: BT-ZeldaQuest
Updated with FIXED download link! ENJOY!!! http://www.filedropper.com/zelda
XBL: INF3C71ON aka -dsm.madman- -dsm. and -=NEP=- Former Clan Leader
- Creavion
- Godlike
- Posts: 4497
- Joined: Sun Feb 17, 2008 7:23 pm
- Personal rank: About to be non-act.
- Location: Germany, Lower Saxony
Re: BT-ZeldaQuest
One thing directly at the start.
I already had a BT_Legends_of_Zelda.uax package in my sounds folder. Your one = 200 KB, my "older" one = around 5 MB. If you use 3rd party packages which were not created by your own, for the love of god, dont overwrite them like here. It seems you saved the package only with the sounds you used in your map. Dont do something like that. Either supply the package fully and unchanged or mylevel it. And now I will check your map^^
It looks really nice, mostly from the well selected textures. To the gameplay I can not say anything, I am not able to play any of those BT maps anyway. However, checked the map in the ed. It has really an interesting style for a BT map.
I already had a BT_Legends_of_Zelda.uax package in my sounds folder. Your one = 200 KB, my "older" one = around 5 MB. If you use 3rd party packages which were not created by your own, for the love of god, dont overwrite them like here. It seems you saved the package only with the sounds you used in your map. Dont do something like that. Either supply the package fully and unchanged or mylevel it. And now I will check your map^^
It looks really nice, mostly from the well selected textures. To the gameplay I can not say anything, I am not able to play any of those BT maps anyway. However, checked the map in the ed. It has really an interesting style for a BT map.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.