MH-Brutes][

Tutorials and discussions about Mapping - Introduce your own ones!
Kaal979
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MH-Brutes][

Post by Kaal979 »

Im proud to present you my first MonsterHunt map:

MH-Brutes][V3

:mad2: :mad2: :mad2:

DOWNLOAD:
http://www.filefront.com/17498380/MH-Brutes][V3.rar
Alternative1:
http://www.fileplanet.com/files/210000/217278.shtml
Alternative2:
http://www.megaupload.com/?d=C2US7OVY

EDIT: This is the third version!!!

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Last edited by Kaal979 on Tue Nov 09, 2010 11:56 pm, edited 3 times in total.
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GenMoKai
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Re: MH-Brutes

Post by GenMoKai »

if you might post some small imageshack thumbnail shots... i can see if its worth helping
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Kaal979
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pics

Post by Kaal979 »

ImageImageImageImage

These are from the former CTF version.
I btw decided to exclude the flames from the facility ... .

EDIT:
I found out that the triggers actually dont share the same tag
but instead recognize the tags as events.
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GenMoKai
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Re: MH-Brutes

Post by GenMoKai »

GenMoKai wrote:if you might post some small imageshack thumbnail shots... i can see if its worth helping
I hope you understand next time?

EDIT:

And why the same post (first post here) and the last post in "CTF-Assault strange problem"? Makes no sense... :wtf: :wth: :confused2:
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EAT THOSE FRIGGIN BANANAS !!!!!
1000 MPH Studios MAY NOT play any ut99.org community mappack 2 map without George W. Bush explicit permission
Kaal979
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MH-Brutes][

Post by Kaal979 »

Release corrected - go down ... .
Last edited by Kaal979 on Sat Nov 06, 2010 4:50 pm, edited 1 time in total.
Kaal979
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MonsterEnd activation

Post by Kaal979 »

Theres a big problem I didnt recognize!
Its the MonsterEnds counter which is located in one of the last craters
- it triggs without having all behemoths killed as atually planned.
But I dont know why - I did exactly what the tutorial described ... .
Would some experienced mapper please correct and explain this?
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GenMoKai
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Re: MH-Brutes

Post by GenMoKai »

Nope... not from me, you arent even responding to my questions
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1000 MPH Studios MAY NOT play any ut99.org community mappack 2 map without George W. Bush explicit permission
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robin13
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Re: MonsterEnd activation

Post by robin13 »

Kaal979 wrote:Theres a big problem I didnt recognize!
Its the MonsterEnds counter which is located in one of the last craters
- it triggs without having all behemoths killed as atually planned.
But I dont know why - I did exactly what the tutorial described ... .
Would some experienced mapper please correct and explain this?
first of all,what tutorial :|

and you are sure you set CreatureFactory and the Trigger correctly? (and also the spawnpoint.)

oh and next time when GenMoKai asks for pictures,he means Editor pictures,not ingame pictures.
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Kaal979
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MH-Brutes][fixed

Post by Kaal979 »

See first post ... .
Last edited by Kaal979 on Sun Nov 07, 2010 11:57 am, edited 1 time in total.
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papercoffee
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Re: MH-Brutes

Post by papercoffee »

Hey chap do you even read what other members are writing?
You ask for help and don't response to former posts ...and now I should download something.
This is rude.
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Creavion
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Re: MH-Brutes

Post by Creavion »

papercoffee wrote:Hey chap do you even read what other members are writing?
You ask for help and don't response to former posts ...and now I should download something.
This is rude.
Believe me, its only a matter of time, before he will get banned anyway. He misbehaves with nearly every second post here. Possible, it is not against the rules but he gets on our bad side by doing this all the time. I am sure he will break any other rule somehow soon. You dont have to feel bad if you ignore his request for "help" in such cases. :tongue:
Same for the others of course.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
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Metalfist
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Re: MH-Brutes

Post by Metalfist »

ugly map/texturing, boring layout, ugly skybox, lighting?, no (de)intersecting, angles are wrong (no 1;1, 1;2, 1;4 on the grid), couldn't even get a weapon when playing with bots, boring, brushsinking, is this a hunt? It's more like shoot the flood in a giant cube map with some hills and stay at the same spot (=boring), frames get horrible by all the monsters shooting at you at the same time in a giant cube map, monsters just wait till you trigger then, you can easily not trigger them and just go "headshot, headshot, headshot" with the sniper rifle, and the monsters still get replaced so it's more like wasting time than actually having fun. Do I have to say more?

Overal score: -1
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Feralidragon
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Re: MH-Brutes

Post by Feralidragon »

Actually... His map looks a lot like a rip from CTF-MiniCivilWar (or something like that). I played a lot that CTF map in a Siege server, and now looking at his map, it looks exactly the same (same "hills", same skybox building, same everything), except for the bases which are the only things changed (and overall texturing as well).

Overall Score: -2 (-1 from MetalFist, + (-1) since it looks a lot like MiniCivilWar, one of the most played maps at siege).
Kaal979
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Re: MH-Brutes][

Post by Kaal979 »

How to avoid the camera attacks while the starting countdown???

:idea: EDIT:
I found out how to use a dispatcher to start the creaturefactories and included a starting time delay ... .
Last edited by Kaal979 on Wed Nov 10, 2010 12:16 am, edited 2 times in total.
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papercoffee
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Re: MH-Brutes][

Post by papercoffee »

We talking about you and your map, and respond to your questions, and all you do is keep asking and ignoring us.
We are not a search machine.

Ok... now I do ignore you officially.
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