[request] Console command Mover

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robin13
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[request] Console command Mover

Post by robin13 »

is it possible to make a mover wich moves with a console command. (im working on something for my College,and i need to show something. since console commands can be bound to a key i thought how about a mover wich moves when you exec such a command.) but i dont know if its possible to make a mover that moves with a console command. :oops:
Last edited by robin13 on Wed Nov 10, 2010 5:47 pm, edited 1 time in total.
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Shadow
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Re: little stupid question

Post by Shadow »

Yeah of course it's possible. You just need a new Mover Class and a Player Class that holds the console command functions. Everything is possible you just have to code it.^^
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robin13
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Re: little stupid question

Post by robin13 »

Shadow wrote:Yeah of course it's possible. You just need a new Mover Class and a Player Class that holds the console command functions. Everything is possible you just have to code it.^^
well that blows,because i cant code at all.

requesting someone who could code it for me. :what:
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Re: little stupid question

Post by Meindratheal »

Alternatively, make a mutator that, when you use the right mutate command, it triggers the mover. This way would be easier :P
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robin13
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Re: little stupid question

Post by robin13 »

luluthefirst,if that works,your my hero. and lol,we posted almost on same time.
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Re: [request] Console command Mover

Post by Meindratheal »

Touché, I forgot that one.

Just make sure you have you mover's InitialState set to 'TriggerOpenTimed' (or 'Trigger...' whatever).
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robin13
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Re: [request] Console command Mover

Post by robin13 »

woohooo,it works. thanks dude. :thuup: :thuup: :thuup: :thuup: :thuup: :gj:
Death is nothing, but to live defeated and inglorious is to die daily.
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robin13
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Re: [request] Console command Mover

Post by robin13 »

uhm 1 more question,is there any good tutorial for interpolation camera angles,because i cant get them to follow 1 circle while facing the camera into the center of the circle. the camera always makes a 360 spin itself.

edit: nvm,i just made a mover wich rotates and spawned 1 interpolation point bounded to it,now it spins perfectly.
Death is nothing, but to live defeated and inglorious is to die daily.
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