[request] Console command Mover
- robin13
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[request] Console command Mover
is it possible to make a mover wich moves with a console command. (im working on something for my College,and i need to show something. since console commands can be bound to a key i thought how about a mover wich moves when you exec such a command.) but i dont know if its possible to make a mover that moves with a console command.
Last edited by robin13 on Wed Nov 10, 2010 5:47 pm, edited 1 time in total.
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- Shadow
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Re: little stupid question
Yeah of course it's possible. You just need a new Mover Class and a Player Class that holds the console command functions. Everything is possible you just have to code it.^^
- robin13
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Re: little stupid question
well that blows,because i cant code at all.Shadow wrote:Yeah of course it's possible. You just need a new Mover Class and a Player Class that holds the console command functions. Everything is possible you just have to code it.^^
requesting someone who could code it for me.
Death is nothing, but to live defeated and inglorious is to die daily.
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Re: little stupid question
Alternatively, make a mutator that, when you use the right mutate command, it triggers the mover. This way would be easier
- robin13
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Re: little stupid question
luluthefirst,if that works,your my hero. and lol,we posted almost on same time.
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Napoleon Bonaparte
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Re: [request] Console command Mover
Touché, I forgot that one.
Just make sure you have you mover's InitialState set to 'TriggerOpenTimed' (or 'Trigger...' whatever).
Just make sure you have you mover's InitialState set to 'TriggerOpenTimed' (or 'Trigger...' whatever).
- robin13
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Re: [request] Console command Mover
woohooo,it works. thanks dude.
Death is nothing, but to live defeated and inglorious is to die daily.
Napoleon Bonaparte
Napoleon Bonaparte
- robin13
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Re: [request] Console command Mover
uhm 1 more question,is there any good tutorial for interpolation camera angles,because i cant get them to follow 1 circle while facing the camera into the center of the circle. the camera always makes a 360 spin itself.
edit: nvm,i just made a mover wich rotates and spawned 1 interpolation point bounded to it,now it spins perfectly.
edit: nvm,i just made a mover wich rotates and spawned 1 interpolation point bounded to it,now it spins perfectly.
Death is nothing, but to live defeated and inglorious is to die daily.
Napoleon Bonaparte
Napoleon Bonaparte