MH-(ZM)Inferno

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zacman
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MH-(ZM)Inferno

Post by zacman »

Image

A fairly short Industraial/Tech map with lots of lava and a nice complicated scriptedqueen at the end :mrgreen:
Oh and try ignore the Door :oops:

Tips:
-Theres an Aesbestos suit on the stairs for a reason :wink:

Download: http://www.mediafire.com/file/2fbgld63z ... rnoFIX.zip

FIXED
Last edited by zacman on Wed Nov 24, 2010 9:02 pm, edited 1 time in total.
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Creavion
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Re: MH-(ZM)Inferno

Post by Creavion »

Some interesting pics. Looks a little bit like Waffnufflys EXU 2.
About to be non-active
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Re: MH-(ZM)Inferno

Post by papercoffee »

Hey ....zacman ...this is my beloved texture pack!!! :( ...Grrrrrrrrrh





Na just kidding!
The last pic on the left: The wall seems pretty empty and straight ...maybe you should break them with some ledges and notches.
The rest looks interesting!!
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zacman
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Re: MH-(ZM)Inferno

Post by zacman »

It was originally a beautiful crater ;~; But, alas, BSP errors tore it into a thousand pieces, and I had to scrap the whole thing. Even that horrible cube is *just* holding together
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zacman
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Re: MH-(ZM)Inferno

Post by zacman »

Creavion wrote:Some interesting pics. Looks a little bit like Waffnufflys EXU 2.
Now you mention it, yeah XD But the actual inspiration for the sky was Planet Char from Starcraft II
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zacman
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Re: MH-(ZM)Inferno

Post by zacman »

FIXED BUG

Was testing on Nelsona's server, a bug cropped up that wasn't noticeable without the health altering mutator. I'd say what it was but you will laugh at me. 1st post updated

http://www.mediafire.com/file/2fbgld63z ... rnoFIX.zip
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Hitman
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Re: MH-(ZM)Inferno

Post by Hitman »

Seams to be broken........
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zacman
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Re: MH-(ZM)Inferno

Post by zacman »

Works fine for me...?
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Hitman
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Re: MH-(ZM)Inferno

Post by Hitman »

Sorry :? Seams to work now,Most have been my browser that had the hiccup or something :lol2: I played it and it looks great, A little spammy ending for my taste but i put it up :rock:
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zacman
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Re: MH-(ZM)Inferno

Post by zacman »

Yeah, it is a bit... It was originally split in 2, but due to BSP issues I compressed it to 1a and increased the spam factor so the map went for as long :S
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Hitman
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Re: MH-(ZM)Inferno

Post by Hitman »

I prefer 1-3 big heavy monsters on the end
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zacman
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Re: MH-(ZM)Inferno

Post by zacman »

The original was a queen that spawned pupae and occasionally warlords, then, after beating her, a titan that spawned Mantas and Sliths (Both had lower numbers) But the titan area MAULED the BSP, I had to completely overhaul both queen and titan and this is the result :S
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