This Liandri Facility has fallen to ruin over the decades. But now Liandri have decided that they want to start using it again. The majority of the creatures hat have infested it should be easy to clear with a LNF-12 Nuclear Flare, however, two massive biosigns are present. Eliminate these 2 creatures and then proceed to the Evac Teleporter to await further instruction.
Build Time: Roughly 2 weeks, Including Beta Testing and final bug fixing
Much thanks to Nelsona for testing this on her server and putting up with each time I "Bug Fixed" adding/replacing an entire section of the map
<=DOWNLOAD=>
Missing RichRig2.utx
Grave of the Machine
Re: Grave of the Machine
(1st post Updated, forgot a texture package in the original upload)
Missing RichRig2.utx
Missing RichRig2.utx
- papercoffee
- Godlike
- Posts: 10448
- Joined: Wed Jul 15, 2009 11:36 am
- Personal rank: coffee addicted !!!
- Location: Cologne, the city with the big cathedral.
- Contact:
Re: Grave of the Machine
mhm... I have to say this twin bridge, the queens room and the green lighted hall looks really nice.
Re: Grave of the Machine
Grave of the Machine
ENDFIX
After playing through on the Mapping Server with Fazi and Demona, I found some (more or less small) Bugs/Gameplay/visual issues, and so I repaired them along with a couple of other things some other people have reported.
Changelog:
EndFix:
-Fixed lighting in Piping pit that was the wrong colour (Thanks Crev )
-Lit up the area leading to the Skaarj Bridges
-SHRUNK THE HELL out of the giant coronas
-Removed Axe that would sometimes make the queen get stuck and stop fighting
-Added flames to Lava in bridge area
-Added triggered deaths on top of Bridge tunnel thing and also on the bars of the SkaarjBridge to stop players getting stuck. Now you just die
-Fixed a Trap that was supposed to suck you up and kill you but instead slammed you against the ceiling at a million miles per hour and caused your vision to go crazy for about 2 minutes afterwards
Final:
-Removed a stupidly placed and totally random panel
-Bumped queens health up
-Re-aligned textures on Titan Balcony
-Set Skybox in Bridge area
Gamma:
-Fixed BSP mistake where Bridge support didn't meet center area
-Completely redid queen area, creating Clockwork Paradise
-Put redeemer back in Titan area
-Reduced enemy load around second shaft
-added some lighting in slith sewers
-Removed redundant Titan Manta spawner
Beta:
-Redid queen area completely
-Massive decrease of thing factory production
-Removed Redeemer from titan area
-Built Bridge Area
-Activated Slith and Krall spawners that were untagged in alpha
-added various decorative additions to Slith area
-Reduced ammo respawn time to 0.5
Alpha:
-=First Release=-
>DOWNLOAD<
Cheers,
Zacman the Damned
ENDFIX
After playing through on the Mapping Server with Fazi and Demona, I found some (more or less small) Bugs/Gameplay/visual issues, and so I repaired them along with a couple of other things some other people have reported.
Changelog:
EndFix:
-Fixed lighting in Piping pit that was the wrong colour (Thanks Crev )
-Lit up the area leading to the Skaarj Bridges
-SHRUNK THE HELL out of the giant coronas
-Removed Axe that would sometimes make the queen get stuck and stop fighting
-Added flames to Lava in bridge area
-Added triggered deaths on top of Bridge tunnel thing and also on the bars of the SkaarjBridge to stop players getting stuck. Now you just die
-Fixed a Trap that was supposed to suck you up and kill you but instead slammed you against the ceiling at a million miles per hour and caused your vision to go crazy for about 2 minutes afterwards
Final:
-Removed a stupidly placed and totally random panel
-Bumped queens health up
-Re-aligned textures on Titan Balcony
-Set Skybox in Bridge area
Gamma:
-Fixed BSP mistake where Bridge support didn't meet center area
-Completely redid queen area, creating Clockwork Paradise
-Put redeemer back in Titan area
-Reduced enemy load around second shaft
-added some lighting in slith sewers
-Removed redundant Titan Manta spawner
Beta:
-Redid queen area completely
-Massive decrease of thing factory production
-Removed Redeemer from titan area
-Built Bridge Area
-Activated Slith and Krall spawners that were untagged in alpha
-added various decorative additions to Slith area
-Reduced ammo respawn time to 0.5
Alpha:
-=First Release=-
>DOWNLOAD<
Cheers,
Zacman the Damned