DM-UEDCZ-Group-build141b

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Daewon
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Location: Czech Republic

DM-UEDCZ-Group-build141b

Post by Daewon »

DM-UEDCZ-Group by Unreal Editor Czech community.
Authors: Daewon (founder), ~Dan~, LION(LS), SpeeDe, Acolade
there is a secret credits, if you want see it, you must find all the Unreal symbols.
level has all weapons with own room. only minigun room still no komplet..

Download: http://daewon.ic.cz/DM-UEDCZ-Group-build141b.zip
alternativ: http://www.filefront.com/17708105/DM...-build141b.zip

Video: // how to unlock Credits.

Screenhots:
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Last edited by Daewon on Mon Dec 27, 2010 2:56 pm, edited 1 time in total.
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Creavion
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Re: DM-UEDCZ-Group-build141b

Post by Creavion »

Some time ago we made some similar... look here:
http://www.ut99.org/viewtopic.php?f=5&t=2811

Project was (never/not) finished (yet).

I like the idea of those U coins to unlock a secret. Maybe because I wanted to make something very similar. Actually I only found 3 of them and then had to give up. I was stuck in this dark room and only did run in circles somehow.

Generally I would suggest you, re-release the map as Monsterhunt map. As DM it is way to confusing and actually does not look like or even play like a DM map. Really not, I am not kidding. Its not a bad map at all, just a completely wrong chosen gametype. There are simply to less deathmatch gameplay elements in there, some of you tried it, thats just not enough. But I think with a Monsterhunt version you will find many happy gamers (check planetmonsterhunt.com) or add more architecture in specially really empty rather noobish looking areas (Minigun Cube, Redeemer double teleporter room...) and try it as single player.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
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Daewon
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Location: Czech Republic

Re: DM-UEDCZ-Group-build141b

Post by Daewon »

We did not have the rules of how it should look like.
Only authorized a task was that the parts have only a Certain Number of exits
which are then combined..
It was a surprise, none of the authors did not know what it looks like another part.
minigun room still did not come from author..
but thanks for your advice Creavion.

Otherwise there is a video how to unlock credits ;-) , sorry for quality and fps but my computer is very slow with fraps..
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GenMoKai
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Re: DM-UEDCZ-Group-build141b

Post by GenMoKai »

HMmm the map looks pretty awesome in some parts to my opinion.. love that slime trigger part thingy.The second and third shot
Image
EAT THOSE FRIGGIN BANANAS !!!!!
1000 MPH Studios MAY NOT play any ut99.org community mappack 2 map without George W. Bush explicit permission
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