[RELEASE] DM-Perihelion

Tutorials and discussions about Mapping - Introduce your own ones!
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Sergeant Todd
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Re: [RELEASE] DM-Perihelion

Post by Sergeant Todd »

Really nice job, Aalexanderrr. You know I watched for BSP holes, and found none....and your brushwork has come so far...
Large CTF layout makes for some great long-range battles....Thanks mate :)
Sergeant Todd
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"I miss Olmos & BG, as a matter of frak'd!"
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--=PsyXandeR=--
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Re: [RELEASE] DM-Perihelion

Post by --=PsyXandeR=-- »

Hah thanks Sarge :)
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Rakiayn
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Re: [RELEASE] DM-Perihelion

Post by Rakiayn »

very nice little map :mrgreen:
Just plyed a round in it.
here is my small review:

-lighting:
you managed to create nice lighting with these yellowish textures, but a little to yellowish imo
still I think lighting could have been improved just a little, the overall brightness of the lighting is to bright. I mean the entire map is very bright. personally a small area around lightsources should be much more
brighter. that is already the case, I just think the contrast should be bigger
also the lighting in outside area could have been better, I saw no difference with the inside area.

score: 8

-architecture:
architecture and brushwork is impressive.
some brush shapes are little random imo, like the support beams in the pulsegun area. but besides that it looks very good.

score: 9

-gameplay:
gameplay is good. nice connectivity, visual connection between someareas, a lift jump :D

score: 8

atmosphere:
you have created an atmosphere which works out through the entire map.
yet I think it misses some final touches. right now all the rooms are a little to similar (in terms of atmosphere) , It would have been nice if you put some extra stuff in it.
like a broken pipe in one room. a plant in an other room. perhaps a giant machine in another which totally changes the appreance of a wall.
you did a good job on the sounds imo. every room has a nice different sound, i just think It would have been cool if you did that with arechitecture/deco a little more too.
examples of stuff you already did this with is the glass floor and the fence on the wall. these elements are the faces of these rooms. I think you did a good job but I would have liked to see more of that stuff.
I hope I explained my thoughts right :tongue:

score: 7.5

overall score ( not avarage ): 8,5 :gj:
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--=PsyXandeR=--
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Re: [RELEASE] DM-Perihelion

Post by --=PsyXandeR=-- »

Cheers Rak! :)
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Feralidragon
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Re: [RELEASE] DM-Perihelion

Post by Feralidragon »

--=PsyXandeR=-- wrote:Cheers Rak! :)
I would advice you to not use that abreviature from Rakiayn, it sounds like something else :lol2: (just pronounce it out loud and you will realize what I mean)
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