- Sergeant Todd
- Posts: 407
- Joined: Mon Mar 03, 2008 2:09 am
- Personal rank: Retired Jedi
- Location: Ocho Rios Jamaica
Large CTF layout makes for some great long-range battles....Thanks mate
"I miss Olmos & BG, as a matter of frak'd!"
Just plyed a round in it.
here is my small review:
you managed to create nice lighting with these yellowish textures, but a little to yellowish imo
still I think lighting could have been improved just a little, the overall brightness of the lighting is to bright. I mean the entire map is very bright. personally a small area around lightsources should be much more
brighter. that is already the case, I just think the contrast should be bigger
also the lighting in outside area could have been better, I saw no difference with the inside area.
architecture and brushwork is impressive.
some brush shapes are little random imo, like the support beams in the pulsegun area. but besides that it looks very good.
gameplay is good. nice connectivity, visual connection between someareas, a lift jump
you have created an atmosphere which works out through the entire map.
yet I think it misses some final touches. right now all the rooms are a little to similar (in terms of atmosphere) , It would have been nice if you put some extra stuff in it.
like a broken pipe in one room. a plant in an other room. perhaps a giant machine in another which totally changes the appreance of a wall.
you did a good job on the sounds imo. every room has a nice different sound, i just think It would have been cool if you did that with arechitecture/deco a little more too.
examples of stuff you already did this with is the glass floor and the fence on the wall. these elements are the faces of these rooms. I think you did a good job but I would have liked to see more of that stuff.
I hope I explained my thoughts right
overall score ( not avarage ): 8,5
- Posts: 5122
- Joined: Wed Feb 27, 2008 6:24 pm
- Personal rank: Work In Progress
- Location: Liandri