Bloebs Projects

Tutorials and discussions about Mapping - Introduce your own ones!
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Creavion
Godlike
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Joined: Sun Feb 17, 2008 7:23 pm
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Location: Germany, Lower Saxony

Re: Bloebs Projects

Post by Creavion »

What about pillar-trim-wall-constructions like this?
Image
Or try it like it was done with DOM-Horean.
Also try to include more (smaller) light sources (torches and maybe those ut crypt laterns at walls), this improves the atmosphere a lot as well.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
Bloeb
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Joined: Tue Apr 06, 2010 11:07 am

Re: Bloebs Projects

Post by Bloeb »

It has never bothered me to see larger rooms that appear a little bit empty. That's exactly what I expect from an old game like UT. Some mappers try to cover this by using lots of trim, but I don't like that. Besides, when you enter larger real-life buildings (e.g. warehouses, factories, castles, canyons) they appear to be empty as well.

Also, good to hear you had fun with krank. ;)
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Creavion
Godlike
Posts: 4497
Joined: Sun Feb 17, 2008 7:23 pm
Personal rank: About to be non-act.
Location: Germany, Lower Saxony

Re: Bloebs Projects

Post by Creavion »

True, however if you look at pictures like those ones
http://todaysfacilitymanager.com/facili ... ehouse.jpg
you will see "details" you will never be able to "catch" with UT, brocken bricks, decals, the lighting is also very important to consider.

http://www.hangithigh.com/store/images/warehouse.jpg
ok thats a painting but the textures, but its enough as example: Textures are also rather important, how often do they repeat themself on an "empty" looking wall. You just can not expect wonders with 256² textures, or you scale them that much that you can start counting the pixels on them. :mrgreen:

This one is also very pretty IMO: http://3.bp.blogspot.com/_NMws4MT3zeo/T ... oom_01.jpg
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
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