http://wiki.beyondunreal.com/Legacy:BlockPlayer
I can confirm the <128 trans bug too. You won't see it offline but online it will sometimes slip past. Also overlap them some if you set them up like this:
()()()()
If the seams are set too small the trans can slip through there too. If you are going to use a bunch of these, it would just be easier to use an invisible sheet set to these same properties.
DM-Foom
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Re: DM-Foom
Choosing whether to include a texture file has pro/cons it seems, good to know points on both sides. My 'pro' would be that you can use an external texture browse to open an independent texture file, which I couldn't do if it was in MyLevel.
I see that BlockPlayers has pros/cons too. I never thought about a point mentioned by SzGergo, that a wall is blocking the projectiles, so there's a point in favor of the BlockPlayer. Again, good to know plus/minuses, to help choose the better one next time depending on the situation in the map.
Lot's of good feedback , I'm really glad I posted it here.
I see that BlockPlayers has pros/cons too. I never thought about a point mentioned by SzGergo, that a wall is blocking the projectiles, so there's a point in favor of the BlockPlayer. Again, good to know plus/minuses, to help choose the better one next time depending on the situation in the map.
Lot's of good feedback , I'm really glad I posted it here.
- EvilGrins
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Re: DM-Foom
Today?
Check the date on what you quoted, that was back in 2011.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: DM-Foom
Check next time the spam that bot smuggled into your "quote" ...
I'll deal with it.
oh and =CLOSED=