DM-Foom

Tutorials and discussions about Mapping - Introduce your own ones!
JackGriffin
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Re: DM-Foom

Post by JackGriffin »

http://wiki.beyondunreal.com/Legacy:BlockPlayer

I can confirm the <128 trans bug too. You won't see it offline but online it will sometimes slip past. Also overlap them some if you set them up like this:
()()()()
If the seams are set too small the trans can slip through there too. If you are going to use a bunch of these, it would just be easier to use an invisible sheet set to these same properties.
So long, and thanks for all the fish
Helen
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Re: DM-Foom

Post by Helen »

Choosing whether to include a texture file has pro/cons it seems, good to know points on both sides. My 'pro' would be that you can use an external texture browse to open an independent texture file, which I couldn't do if it was in MyLevel.

I see that BlockPlayers has pros/cons too. I never thought about a point mentioned by SzGergo, that a wall is blocking the projectiles, so there's a point in favor of the BlockPlayer. Again, good to know plus/minuses, to help choose the better one next time depending on the situation in the map.

Lot's of good feedback :tu: :tu:, I'm really glad I posted it here.
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EvilGrins
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Re: DM-Foom

Post by EvilGrins »

willy66 wrote: Thu Jun 29, 2023 7:23 amI'm glad you found some promising ones today
Today?

Check the date on what you quoted, that was back in 2011.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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papercoffee
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Re: DM-Foom

Post by papercoffee »

EvilGrins wrote: Thu Jun 29, 2023 11:33 am
willy66 wrote: Thu Jun 29, 2023 7:23 amI'm glad you found some promising ones today
Today?

Check the date on what you quoted, that was back in 2011.
Check next time the spam that bot smuggled into your "quote" ... :wth:
I'll deal with it.

oh and =CLOSED=
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