Mapping diary: beer brewery
- Creavion
- Godlike
- Posts: 4497
- Joined: Sun Feb 17, 2008 7:23 pm
- Personal rank: About to be non-act.
- Location: Germany, Lower Saxony
Re: Mapping diary: beer brewery
I never managed to draw such layouts for my maps, only rather some simply concept arts in terms of architecture parts. But indeed looks good, from what I can see there.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
-
- Novice
- Posts: 25
- Joined: Tue Jul 15, 2008 11:29 pm
- Personal rank: Bunnytrack mapper
Re: Mapping diary: beer brewery
yesterday I try'd build every room seperate with the 2d editor.. but it didn't work out like i wanted. 2d editor way to go? Or would you use a different technique? (note: the surrounding building facades have to be visible from the central/outside area. #5 )
I'll try the gaph paper renegade!
As for previous posts! I think It was "attack" who stated a custom beer powerup, I LIKE this Direction? > A berserk powerup where your vision blurs or the cursor is getting dragged away a bit, just like your tipsy/drunk?
K editor time.
I'll try the gaph paper renegade!
As for previous posts! I think It was "attack" who stated a custom beer powerup, I LIKE this Direction? > A berserk powerup where your vision blurs or the cursor is getting dragged away a bit, just like your tipsy/drunk?
K editor time.
- Creavion
- Godlike
- Posts: 4497
- Joined: Sun Feb 17, 2008 7:23 pm
- Personal rank: About to be non-act.
- Location: Germany, Lower Saxony
Re: Mapping diary: beer brewery
lol
nobody talks about our past mappack release but of Feralis xpickups, hey at least I kinda responsible for its origin as well.
nobody talks about our past mappack release but of Feralis xpickups, hey at least I kinda responsible for its origin as well.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
-
- Novice
- Posts: 25
- Joined: Tue Jul 15, 2008 11:29 pm
- Personal rank: Bunnytrack mapper
Re: Mapping diary: beer brewery
crev, I've made the additives (solids ) with the 2d ed. Later on i would stick on roofs and such. the substracts have been scaled down by vertex editing.
I guess this is how to do a map like this? or is there a better way to do this? :/
I guess this is how to do a map like this? or is there a better way to do this? :/
Last edited by irridium77 on Sun Jul 31, 2011 1:56 pm, edited 1 time in total.
- Creavion
- Godlike
- Posts: 4497
- Joined: Sun Feb 17, 2008 7:23 pm
- Personal rank: About to be non-act.
- Location: Germany, Lower Saxony
Re: Mapping diary: beer brewery
LOL, ...
you could do this if those semi solids were Static meshes, but I really do not recommend to do this that way.
I mean, 2D shape editor is of course the right tool, but I actually was sure you would build several 2D shape extruded subtracts but surely not semi solids like here.
You can use some adds if you "can not" build the rooms with the 2d shape editor alone only or not that well.
You WILL get ugly bugs later on that way and semi solids are nasty. Disappearing polygons/surfaces, disappearing colllision sometimes ... NOT good. I am not an engine or semi solid usage expert, but bsp is tricky-bitchy anyway.
you could do this if those semi solids were Static meshes, but I really do not recommend to do this that way.
I mean, 2D shape editor is of course the right tool, but I actually was sure you would build several 2D shape extruded subtracts but surely not semi solids like here.
You can use some adds if you "can not" build the rooms with the 2d shape editor alone only or not that well.
You WILL get ugly bugs later on that way and semi solids are nasty. Disappearing polygons/surfaces, disappearing colllision sometimes ... NOT good. I am not an engine or semi solid usage expert, but bsp is tricky-bitchy anyway.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
-
- Novice
- Posts: 25
- Joined: Tue Jul 15, 2008 11:29 pm
- Personal rank: Bunnytrack mapper
Re: Mapping diary: beer brewery
lol :p, btw if you need help with the beer powerup i maybe can help, i have some uscript experience, im making my own weaponpack atm only i have some problems with replication still need to get that...
- Creavion
- Godlike
- Posts: 4497
- Joined: Sun Feb 17, 2008 7:23 pm
- Personal rank: About to be non-act.
- Location: Germany, Lower Saxony
Re: Mapping diary: beer brewery
Really? I could swear those structures there "within" the cube are ones according from the .. little bit small picture and their brush colour.irridium77 wrote:there is not even 1 semi solid in the map yet...
Google for "beer powerup" and the first thing you might find is your own avatar. Somehow creepy how fast google can include those forum pages into their "index".>@tack!< wrote:lol :p, btw if you need help with the beer powerup i maybe can help, i have some uscript experience, im making my own weaponpack atm only i have some problems with replication still need to get that...
Anyway, this could be the big powerup:
http://images.paraorkut.com/img/clipart ... ug-916.jpg
A big bottle as health pack, a small one for health vials...
http://www.infografikarchiv.com/thumbna ... _4C_th.jpg
And an other edit:
however the berserk powerup would be needed to replaced, I dont know if this is doable in combination of the powerup charger. Ferali????
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
-
- Novice
- Posts: 25
- Joined: Tue Jul 15, 2008 11:29 pm
- Personal rank: Bunnytrack mapper
Re: Mapping diary: beer brewery
attack: Ye sure man i know peanuts about coding. can i find you on irc?
Crev: Till this point there are no semi's in the map yet, The colours of the brushes really differ :S not ur fault
A view from the ed to look at the differences in height, i used richig as temporary texture pack
As the next step i'm planning to make some archiiii! Ye ye yes
Doorways first, then roofing.
Maybe a bridge crossing the outer area from room six 2 two??
Struts and pillars here and there!
Basement entrances.
?Night OR Day?
Cheers
Crev: Till this point there are no semi's in the map yet, The colours of the brushes really differ :S not ur fault
A view from the ed to look at the differences in height, i used richig as temporary texture pack
looking back at the sketch,
1. would be the room with big bronze kettles,
2. Tower for the second day of yeasting
With a basic thinking of a yeasting basement. Comments
3. would be the bottling band. also a problem point to solve*
4. shipment dep. ?
5. Outside area
6. Cold storage
7. dead corner possible entrance of the hot basement. dunno yet
Renegade wrote:Give Graph Paper a try, it's easier to tell the scaling that way. 1 square equals 128 uu.
As the next step i'm planning to make some archiiii! Ye ye yes
Doorways first, then roofing.
Maybe a bridge crossing the outer area from room six 2 two??
Struts and pillars here and there!
Basement entrances.
?Night OR Day?
Cheers
Last edited by irridium77 on Sun Jul 31, 2011 2:01 pm, edited 1 time in total.
Re: Mapping diary: beer brewery
wow you do it fast
I sure wnna help you as i cant fix my own shit atm with replication gah i hate it. i dont use irc really, maybe msn or something?
I sure wnna help you as i cant fix my own shit atm with replication gah i hate it. i dont use irc really, maybe msn or something?
- Renegade
- Adept
- Posts: 256
- Joined: Thu May 13, 2010 3:01 am
- Personal rank: Vigilante
- Location: Atlanta, Georgia
Re: Mapping diary: beer brewery
This would be funny, but I'm not sure I would pick up that power-up during a serious 1v1. I'd rather be shooting sober.irridium77 wrote: A berserk powerup where your vision blurs or the cursor is getting dragged away a bit, just like your tipsy/drunk?
Also, I wouldn't use the 2D editor for those rooms. It doesn't look as clean as it would if you made them using individual subtracts/adds.
Examples:
- Attachments
-
- Random shape I made in the 2d editor on the left.
The Same shape made using 3 separate subtracts and brush clipping/vertex editing on the right.
It takes a little longer to make, and you have to do an intersect to make the one on the right a single brush, but the result is much cleaner (visually at least).
If I wanted to, I could've made the whole shape with one brush using some inventive clipping.
Anyways, in the end don't forget to MERGE POLYGONS.
- Creavion
- Godlike
- Posts: 4497
- Joined: Sun Feb 17, 2008 7:23 pm
- Personal rank: About to be non-act.
- Location: Germany, Lower Saxony
Re: Mapping diary: beer brewery
UT3 - Try out DM-Biohazard.Renegade wrote: A berserk powerup where your vision blurs or the cursor is getting dragged away a bit, just like your tipsy/drunk?
Actually some hardcore gamers think the Berserk is a stupid powerup generally since its considered as way too powerful (well yes ok, double fire rate speed.. thats something indeed).
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
- editor Dave
- Inhuman
- Posts: 904
- Joined: Mon Mar 10, 2008 6:40 pm
- Personal rank: Passionate SP Mapper
- Location: Germany/Bavaria
- Contact:
Re: Mapping diary: beer brewery
He said he would update the progress once a week
@irridium77: Your project looks very interesting. I hope you keep being motivated and fulfil your aim
@irridium77: Your project looks very interesting. I hope you keep being motivated and fulfil your aim
10-Year Anniversary on Jun 08, 2019.