This is a bad ass map and it's HUGE. I like big maps, especially for CTF...although even with the side tunnels and the two levels, it's pretty much a straight line without a lot of obstacles in the way. A good sniper could clean house in a place like that.
I especially loved the teleports, very nicely styled.
Given that I've largely only been playing with bots for the past decade, when evaluating any new map I usually go with 2 factors: playability & bot pathing. For the most part, this map excelled in both.
Minus one little point.

I played the map 2 teams of bots 1st and then I got in on it. On their own the bots do an excellent job, the bot pathing was excellent. However, they largely stick to the middle area. In standard teams of 4, bots follow a specific hierarchy: 1st attacks, 2nd defends, 3rd backsup the 1st, 4th freelances. All of that worked but the 2nds only defended the center area, the other bots fought around it but never ventured into the flag rooms.
I let the bots go at it for about an hour while I watched
NCIS.
When I got into the action the bots only entered the flag rooms if they were chasing me down, and the one that was backing me up.
I suspect you'll probably not be largely playing the map with bots so none of this should matter to you. Just saying.
I did spot one kinda odd thing, which I only noticed as when I'm bored I tend to shoot things; not that I was bored but on a map where the bots don't enter the flag rooms I had some time to kill.

I shot it. Barely took more than a single blast from the flak cannon...

...and that's what happened. The vase/pot goes away but the flame remains and it just stays there. Fortunately you didn't use burning flame, the kind where if someone walks into it they start losing health, but it just looks odd like that.
As far as I know, the vase/pot never comes back.