I have UnrealEd 2.0 and was wondering how I can get those tree meshes in the mesh browser onto my map.
This is a project for school so can I get the info ASAP.
Thanks.
Trees
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Re: Trees
Select the tree you you wish to place in the actor class browser (The trees are in the category Decoration), then right click on a surface in the world and choose "add xyz (that's the tree you selected before)". That works with every decoration (for example plants or lamps) and every other actor in the browser (such as special lights, effects, enemies, etc.).
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Re: Trees
Those default trees however are ugly as hell (not because of the textures), even the hardcore Unreal 1 freaks say so.
Once I uploaded some other trees, custom made by other people somewhere in the past:
http://www.ut99.org/viewtopic.php?t=3112&p=27824#p27824
Once I uploaded some other trees, custom made by other people somewhere in the past:
http://www.ut99.org/viewtopic.php?t=3112&p=27824#p27824
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- Creavion
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Re: Trees
BREATH, dont forget to BREATHE.FrostInks wrote:THANKS GUYS
THIS SITE IF FREAKING AWESOME
About to be non-active
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What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
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Re: Trees
School project? If you need help with Ued2.0... we can help you with a very high gradeFrostInks wrote:This is a project for school so can I get the info ASAP.
EAT THOSE FRIGGIN BANANAS !!!!!
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Re: Trees
btw you can turn most actor into a tree. under the properties there are menus suchs as "Display" and "Advanced" There you can set things such as whether you want the actosr to be visible or not, if yes, should it be a sprite or mesh or whatever, you can set the tree mesh for it using the mesh browser, set some texture, you can scale it, set same base luminance, etc.
As most acotrs, the decoration class has its own special features in its properties. For example you can set the decoration to have some HP, and if destroyed you can render some effect and make the deco spawn some other actor, for example loot.
As most acotrs, the decoration class has its own special features in its properties. For example you can set the decoration to have some HP, and if destroyed you can render some effect and make the deco spawn some other actor, for example loot.