skinning an embedded model

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EvilGrins
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skinning an embedded model

Post by EvilGrins »

I've brought this up before...here or there

This map generates its own extra bot.
http://unreal-mayhem.com/files/index.ph ... Tirith.zip

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It fights both active players and the monsters on the map. Previously I wanted to find a way to get rid of her, as it's an unskinned Female Commando model, but I've come to appreciate the greater challenge of having a 3rd party to battle against. So now I want something a little different...

...I wanna skin her. Problem is I don't know how to skin a model that's embedded within a map. I included a link to it as I have no mapping skills whatsoever, hoping someone can either do it for me or tell me how to do it.

Part of the reason I've collected so few female skins over the years is there's very few decent ones out there. Either most of them suck or someone (for reasons I've never understood) thought making a naked skin of a Female model was a good idea.

Possibly with this skin:
http://www.gamefront.com/files/1406340/Witchblade
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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UT Sniper (SJA94)
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Re: skinning an embedded model

Post by UT Sniper (SJA94) »

errr i have added massive bots to maps/ bit like that, i think you just have to select the right skin from the textures, and input it in the properties>Display>skin. not 100% sure tho. :oops:
JackGriffin
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Re: skinning an embedded model

Post by JackGriffin »

Fixed Map

You do not need the witchblade installed, it's embedded into the map.
So long, and thanks for all the fish
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EvilGrins
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Re: skinning an embedded model

Post by EvilGrins »

You sir, are a saint.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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