Release: DM-Finite

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Release: DM-Finite

Postby Myth » Sat Dec 24, 2011 6:09 pm

I started this a long time ago. I didn't want to just leave it unfinished. After lots of science, delays, tests and cake:

Shot0254.jpg


Download:

MinUs

dixEEh's mirror

Unreal Playground

Textures from StrangeFate
Music from Mono Box Set
Thanks goes out to:
Feralidragon for scripting help.
Delacroix and his clan for the alpha tests and feedback.
Anyone who I forgot.

If anyone is interested in the brushwork:
Brushes Version

Attachment screenshots:
Attachments
Shot0253.jpg
Shot0252.jpg
Shot0250.jpg
Shot0249.jpg
Last edited by Myth on Tue Jan 03, 2012 4:51 pm, edited 1 time in total.
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Re: Release: DM-Finite

Postby papercoffee » Sat Dec 24, 2011 6:36 pm

WOW the Pictures look awesome ... no really ...I like this flair of the Alien movies.
Ah only on the second picture (with the elevator) there is a little miss aligned part on the underside, the ceiling looks fractured.
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Re: Release: DM-Finite

Postby Creavion » Sat Dec 24, 2011 6:39 pm

Wow, this really looks like a kickass map. From all your released maps I would say this is by far the best one yet. Checked it only in flyby so far: But! The layout looks really great, not sure if I could do something like this, really great job. The rocket launcher area (morbias like?) looks also well-thought-out. Good use of textures and some really interesting places. The textures also camouflage the fact that the map is actually not high poly, but since they are looking that good, it does not matter here for me. So far I have not found anything (really) bad. Anyway: The first impression is enough, good! :thuup:
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Re: Release: DM-Finite

Postby Dr.Flay » Sat Dec 24, 2011 6:48 pm

This will look awesome with Bloom enabled !
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Re: Release: DM-Finite

Postby EvilGrins » Sat Dec 24, 2011 9:23 pm

1) I like your download setup. Simple, to the point, LARGE BUTTON.

2) That has to be the most highly detailed music file (peeked at it in UnrealEd) I've ever seen. It's like a CD with multiple tracks.

Haven't had a chance to play the map yet, I'm running behind for family festivities as it is. Will get back to you sometime next week after I've played it.
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Re: Release: DM-Finite

Postby Hook » Mon Dec 26, 2011 7:02 am

Got it on our server!
Played well and fun too! :gj:
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Re: Release: DM-Finite

Postby FraGnBraG » Mon Dec 26, 2011 6:00 pm

Creavion wrote:Wow, this really looks like a kickass map. From all your released maps I would say this is by far the best one yet. Checked it only in flyby so far: But! The layout looks really great, not sure if I could do something like this, really great job. The rocket launcher area (morbias like?) looks also well-thought-out. Good use of textures and some really interesting places. The textures also camouflage the fact that the map is actually not high poly, but since they are looking that good, it does not matter here for me. So far I have not found anything (really) bad. Anyway: The first impression is enough, good! :thuup:


I agree with everything creav says here, I just spent an hour in it and went and looked at the brushes version (of couse :) good stuff Myth :rock:
I'll go as far as to say the best DM FFA in the last year - really gets you pumping :tu: Only minor things - I find it too dark (f11 fixes, so no prob)
bots are quite mobile but tend to get stuck in predicatble places (i played with 6 masterful bots) anywhere there's meshies with pickup or pathes on them they'll often bounce up and down for a while allowing easy running kills (the bouncing is a ut bug, i believe) but that said, humans won't do that (unless they are morons). Great stuff Myth, ps the skies and windows very nice, as usual :)

Cheers
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Re: Release: DM-Finite

Postby Sergeant Todd » Mon Dec 26, 2011 6:28 pm

This is your best work, Myth. Nice flow, but had to reset brightness to see better. Could be brighter. :)

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Re: Release: DM-Finite

Postby Dr.Flay » Tue Dec 27, 2011 2:15 am

It sounds like the lighting is at the ideal level for use with ENB bloom, as I always have to drop it down a notch to compensate.
I'll be tying it with monsters and zombies, so I'll spectate on a bot only match to see how the bot issue effects things.
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Re: Release: DM-Finite

Postby dixEEh » Sun Jan 01, 2012 9:49 pm

Mirror Added : Download Here
not that fast tough...

Good map, i like it.
Just one question. How did you remove all actors & brushes in the editor without losing them ingame... and does this have any other function rather than prefenting other mappers from using your works?
Thanks in advance...
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Re: Release: DM-Finite

Postby >@tack!< » Tue Jan 03, 2012 2:22 pm

This map is full of win, whats the name of the song?
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Re: Release: DM-Finite

Postby Myth » Tue Jan 03, 2012 4:51 pm

Which song?
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Re: Release: DM-Finite

Postby Isotoxin » Tue Jan 03, 2012 10:11 pm

Damn, this is pretty sick, Wish I could map like this.

Great job man.
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Re: Release: DM-Finite

Postby EvilGrins » Wed Jan 04, 2012 8:39 am

I'm a little reluctant to play this map.

It looks a little too good.

It's so nice looking I'm afraid I might scuff it or something.
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Re: Release: DM-Finite

Postby Dr.Flay » Thu Jan 05, 2012 10:58 pm

The perfect mod for that alien feel.
http://forums.beyondunreal.com/showthread.php?p=2020134
HOB's original link is dead, but the remade ThieveryUT version also has the original in it (see the last post).
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