Release: DM-Finite

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Myth
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Release: DM-Finite

Post by Myth »

I started this a long time ago. I didn't want to just leave it unfinished. After lots of science, delays, tests and cake:
Shot0254.jpg
Download:

MinUs

dixEEh's mirror

Unreal Playground

Textures from StrangeFate
Music from Mono Box Set
Thanks goes out to:
Feralidragon for scripting help.
Delacroix and his clan for the alpha tests and feedback.
Anyone who I forgot.

If anyone is interested in the brushwork:
Brushes Version

Attachment screenshots:
Attachments
Shot0253.jpg
Shot0252.jpg
Shot0250.jpg
Shot0249.jpg
Last edited by Myth on Tue Jan 03, 2012 4:51 pm, edited 1 time in total.
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papercoffee
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Re: Release: DM-Finite

Post by papercoffee »

WOW the Pictures look awesome ... no really ...I like this flair of the Alien movies.
Ah only on the second picture (with the elevator) there is a little miss aligned part on the underside, the ceiling looks fractured.
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Creavion
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Re: Release: DM-Finite

Post by Creavion »

Wow, this really looks like a kickass map. From all your released maps I would say this is by far the best one yet. Checked it only in flyby so far: But! The layout looks really great, not sure if I could do something like this, really great job. The rocket launcher area (morbias like?) looks also well-thought-out. Good use of textures and some really interesting places. The textures also camouflage the fact that the map is actually not high poly, but since they are looking that good, it does not matter here for me. So far I have not found anything (really) bad. Anyway: The first impression is enough, good! :thuup:
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Dr.Flay
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Re: Release: DM-Finite

Post by Dr.Flay »

This will look awesome with Bloom enabled !
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EvilGrins
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Re: Release: DM-Finite

Post by EvilGrins »

1) I like your download setup. Simple, to the point, LARGE BUTTON.

2) That has to be the most highly detailed music file (peeked at it in UnrealEd) I've ever seen. It's like a CD with multiple tracks.

Haven't had a chance to play the map yet, I'm running behind for family festivities as it is. Will get back to you sometime next week after I've played it.
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Hook
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Re: Release: DM-Finite

Post by Hook »

Got it on our server!
Played well and fun too! :gj:
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FraGnBraG
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Re: Release: DM-Finite

Post by FraGnBraG »

Creavion wrote:Wow, this really looks like a kickass map. From all your released maps I would say this is by far the best one yet. Checked it only in flyby so far: But! The layout looks really great, not sure if I could do something like this, really great job. The rocket launcher area (morbias like?) looks also well-thought-out. Good use of textures and some really interesting places. The textures also camouflage the fact that the map is actually not high poly, but since they are looking that good, it does not matter here for me. So far I have not found anything (really) bad. Anyway: The first impression is enough, good! :thuup:
I agree with everything creav says here, I just spent an hour in it and went and looked at the brushes version (of couse :) good stuff Myth :rock:
I'll go as far as to say the best DM FFA in the last year - really gets you pumping :tu: Only minor things - I find it too dark (f11 fixes, so no prob)
bots are quite mobile but tend to get stuck in predicatble places (i played with 6 masterful bots) anywhere there's meshies with pickup or pathes on them they'll often bounce up and down for a while allowing easy running kills (the bouncing is a ut bug, i believe) but that said, humans won't do that (unless they are morons). Great stuff Myth, ps the skies and windows very nice, as usual :)

Cheers
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Sergeant Todd
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Re: Release: DM-Finite

Post by Sergeant Todd »

This is your best work, Myth. Nice flow, but had to reset brightness to see better. Could be brighter. :)

Todd
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"I miss Olmos & BG, as a matter of frak'd!"
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Dr.Flay
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Re: Release: DM-Finite

Post by Dr.Flay »

It sounds like the lighting is at the ideal level for use with ENB bloom, as I always have to drop it down a notch to compensate.
I'll be tying it with monsters and zombies, so I'll spectate on a bot only match to see how the bot issue effects things.
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Re: Release: DM-Finite

Post by dixEEh »

Mirror Added : Download Here
not that fast tough...

Good map, i like it.
Just one question. How did you remove all actors & brushes in the editor without losing them ingame... and does this have any other function rather than prefenting other mappers from using your works?
Thanks in advance...
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>@tack!<
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Re: Release: DM-Finite

Post by >@tack!< »

This map is full of win, whats the name of the song?
Myth
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Re: Release: DM-Finite

Post by Myth »

Which song?
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Re: Release: DM-Finite

Post by Isotoxin »

Damn, this is pretty sick, Wish I could map like this.

Great job man.
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EvilGrins
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Re: Release: DM-Finite

Post by EvilGrins »

I'm a little reluctant to play this map.

It looks a little too good.

It's so nice looking I'm afraid I might scuff it or something.
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Dr.Flay
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Re: Release: DM-Finite

Post by Dr.Flay »

The perfect mod for that alien feel.
http://forums.beyondunreal.com/showthread.php?p=2020134
HOB's original link is dead, but the remade ThieveryUT version also has the original in it (see the last post).
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