- Posts: 2896
- Joined: Tue Mar 18, 2008 9:39 pm
- Personal rank: Mapper
- Location: Netherlands, the land of cheese and weed!
EAT THOSE FRIGGIN BANANAS !!!!!
1000 MPH Studios MAY NOT play any ut99.org community mappack 2 map without George W. Bush explicit permission
- Posts: 21
- Joined: Fri Apr 11, 2008 2:53 pm
- Personal rank: blub
Maybe you should try an almost completly different lighting. For example turquoise and orange.
- Posts: 45
- Joined: Sun Apr 27, 2008 8:16 pm
- Personal rank: for h.exe = 0 to 665
- Location: Germany
What's the difference between gold and yellow?ylanmak wrote:Maybe gold could work instead of yellow.
Put the saturation of the blue light up to, let's say, 180 or so. It's also way too bright, put down the brightness to something like 25 or 30. Then add lot's of yellow lights on the very bottom of the walls. Small radius (< 20) but high brightness (140 < X < 180). Saturation somewhere between 40 and 60. And add some coronas to the yellow lamps..
- Posts: 4497
- Joined: Sun Feb 17, 2008 7:23 pm
- Personal rank: About to be non-act.
- Location: Germany, Lower Saxony
Come on.. the difference is nearly zero...Myth wrote:This is gold
This is yellow
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.