Rip of Hyrule from OoT

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Rayved
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Rip of Hyrule from OoT

Post by Rayved »

I was wondering if it's possible to take a 3ds file and import it in the Unreal Editor.
I'm trying to make a map of the Hyrule land from Ocarina of time.
I got this 3ds file of the whole thing and I'm putting it as an attachment.

If someone feels like doing the map themselves then it would be awesome as I'm a complete noob in that stuff.

I ripped the map directly from the game with the n64 emulator: Nemu08.
Hyrule.rar
3ds file
(24.38 KiB) Downloaded 150 times
Attachments
hyrule land
hyrule land
][X][~FLuKE~][X][
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Re: Rip of Hyrule from OoT

Post by ][X][~FLuKE~][X][ »

with some minor script work it can be imported, compiled into a .u and used as a mesh but not sure if it would be stable for a map, and texturing it would be a bitch.
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Feralidragon
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Re: Rip of Hyrule from OoT

Post by Feralidragon »

I think it's quite possible, I think that exists a tool that can convert .ase objects into .t3d, then you can import it as a brush.

You can download it right HERE

And look for ASEtoT3D

Now you have to do is search any conversion tool that converts that 3D object/mesh into .ASE, unless that your 3D program could do it (MilkShape can do it).
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niX
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Re: Rip of Hyrule from OoT

Post by niX »

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Creavion
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Re: Rip of Hyrule from OoT

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niX
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Re: Rip of Hyrule from OoT

Post by niX »

make a tutorials section on this site and ill post the 3ds max export tutorial i wrote a whole ago here
the tutorial shows how to make a model, texture it and import it into unreal editor (textured)
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Re: Rip of Hyrule from OoT

Post by ][X][~FLuKE~][X][ »

niX wrote:make a tutorials section on this site and ill post the 3ds max export tutorial i wrote a whole ago here
the tutorial shows how to make a model, texture it and import it into unreal editor (textured)

There is one.

http://www.ut99.org/forum/viewforum.php?f=6
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niX
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Re: Rip of Hyrule from OoT

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