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Bloeb
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Re: The UT99.org Community Map (Final release)

Post by Bloeb »

editor Dave wrote: But if let's say 10% uses sofware rendering, 80% OpenGL or Direct3D (the remaining 10% for other video drivers), should the mapper build his creation too bright for 80% and well-fitting for the minority? I don't think so.
Offcourse not, but you're making a wrong assumption here (along with many other mappers). It's not a black and white issue. It's entirely possible to even the lighting in such a way that a small brightness-differences between renderers is acceptable. Then everyone can enjoy the map regardless of what renderer they use. As I mentioned this before; I like to do this with a bit of zone-brightness, but there're other ways to accomplish this.
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editor Dave
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Re: The UT99.org Community Map (Final release)

Post by editor Dave »

Okay, I will add zone lighting in my future maps (and in this one) :mrgreen:
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Bloeb
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Re: The UT99.org Community Map (Final release)

Post by Bloeb »

Most of your maps and this map are already well lit. I think zone-brightness of 2, 3 or 4 would make it slightly better, but it's already bright enough. More importantly, you should look at specific issues that become apparant when you test the map with the software-renderer. I already posted two of these issues and I easily found a third (see screenshot). It wouldn't surprise me if you can find some more. :wink:
ut99m3.jpg
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Creavion
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Re: The UT99.org Community Map (Final release)

Post by Creavion »

Well, with the big torches he has a point...
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editor Dave
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Re: The UT99.org Community Map (Final release)

Post by editor Dave »

This isn't even limited on Software Rendering. With the other drivers this place also looks illogically dark. Thanks for your input!

Keep it coming :D
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JackGriffin
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Re: The UT99.org Community Map (Final release)

Post by JackGriffin »

Wait, wait, wait....

There will be NONE of this "constructive criticism" bullshit so don't even try it. This better evolve into a nasty argument over petty things or you all lose your UT membership cards. You know how things are done in this game so don't even try to have a positive discussion that ends in a better map and everyone happy. It doesn't happen that way and each of you knows it. Stop this getting along crap right now or I'm telling Shade.
So long, and thanks for all the fish
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Re: The UT99.org Community Map (Final release)

Post by papercoffee »

JackGriffin wrote:Stop this getting along crap right now or I'm telling Shade.
http://www.ut99.org/viewtopic.php?p=38977#p38977 :mrgreen:
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DarkED
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Re: The UT99.org Community Map (Final release)

Post by DarkED »

I like the map. It's HUGE!
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editor Dave
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Re: The UT99.org Community Map (Final release)

Post by editor Dave »

JackGriffin wrote:Wait, wait, wait....

There will be NONE of this "constructive criticism" bullshit so don't even try it. This better evolve into a nasty argument over petty things or you all lose your UT membership cards. You know how things are done in this game so don't even try to have a positive discussion that ends in a better map and everyone happy. It doesn't happen that way and each of you knows it. Stop this getting along crap right now or I'm telling Shade.
Really, I don't get what and why you are telling this now... :|

@DarkED: It's nice to hear that you are satisfied with this map!
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Creavion
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Re: The UT99.org Community Map (Final release)

Post by Creavion »

I am not sure, but it looks like he is only joking... "telling Shade".. I mean, our head admin is surely not a badass.
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editor Dave
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Re: The UT99.org Community Map (Final release)

Post by editor Dave »

I supposed that, too, but that does not explain the why. What is the trigger of his behavior?
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Creavion
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Re: The UT99.org Community Map (Final release)

Post by Creavion »

editor Dave wrote:I supposed that, too, but that does not explain the why. What is the trigger of his behavior?
No idea, but I think he will tell you next time...
About to be non-active
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Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
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Re: The UT99.org Community Map (Final release)

Post by papercoffee »

You got trolled ...and it was meant sarcastically...

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Re: The UT99.org Community Map (Final release)

Post by Feralidragon »

Jack still didn't realize that actual properly put smiles (like a tongue in cheek) actually save lives.
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Re: The UT99.org Community Map (Final release)

Post by EvilGrins »

JackGriffin wrote:Wait, wait, wait.... This better evolve into a nasty argument over petty things or you all lose your UT membership cards.
:highfive:
You smell like cheese!
you all saw, he was asking for it!
:mrgreen:
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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